Difference between revisions of "Dim (cantrip)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
 +
[[File:Dim (cantrip).jpg|right|420px|thumb|]]
 
{{Spelltable
 
{{Spelltable
 
| name = Dim
 
| name = Dim
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 10 rounds
+
| duration = 10 [[Combat Round|rounds]]
 
| area of effect = 1 light
 
| area of effect = 1 light
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
+
| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
<br>
 
<br>
Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration.  This includes not only typical sources such as candles, torches and lanterns, but also forms of radiance such as [[Fire Beetle|fire beetle]] glands, the emittance from [[Adamantite|adamantite]] and the effect of magic such as [[Light (spell)|light]], [[Continual Light (spell)|continual light]], [[Dancing Lights (light)|dancing lights]], [[Bluelight (cantrip)|bluelight]] and so on.  Note, however, that this dimming can only affect one light source, and will not eliminate all light emitted, no matter how tiny the original source.
+
Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration.  This effect works against typical sources such as candles, torches and lanterns, and additionally against forms of radiance such as [[Fire Beetle|fire beetle]] glands, the emittance from [[Adamantium (metal)|adamantite]] and the effect of magic such as [[Light (spell)|light]], [[Continual Light (spell)|continual light]], [[Dancing Lights (light)|dancing lights]], [[Bluelight (cantrip)|bluelight]] and so on.
  
For [[Stealth (sage ability)|stealth]] purposes, this dimming will grant a -2 modifier to the number of hexes a creature can approach before being noticed.  Dimming lights will also modify an [[Attacking in Combat|attacker's]] [[Missile Attacks|missile fire]] by -1 [[Roll to Hit|to hit]] those within the diminished light.  This affects [[Attack of Opportunity|attacks of opportunity]] also.
+
Note, however, that this dimming affects only one light source, and and that it won't eliminate all light that's emitted, no matter how tiny the original source.
 +
 
 +
For [[Stealth (sage ability)|stealth]] purposes, the cantrip grants a -2 modifier to the number of hexes a stealthy creature may approach before being noticed.  '''Dim''' also modifies an [[Attacking in Combat|attacker's]] [[Missile Weapons|missile fire]] by -1 [[Roll to Hit|to hit]] against those within the diminished light.  [[Attack of Opportunity|Attacks of opportunity]] are likewise affected.
  
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]
 +
 +
[[Category: Cantrips]][[Category: Don't Review until 2022]]

Latest revision as of 20:57, 1 January 2022

Dim (cantrip).jpg
Dim
Range 10 ft.
Duration 10 rounds
Area of Effect 1 light
Casting Time 2 action points
Saving Throw none
Level cantrip


Reduces an existing light source to half its radiance for the cantrip's duration. This effect works against typical sources such as candles, torches and lanterns, and additionally against forms of radiance such as fire beetle glands, the emittance from adamantite and the effect of magic such as light, continual light, dancing lights, bluelight and so on.

Note, however, that this dimming affects only one light source, and and that it won't eliminate all light that's emitted, no matter how tiny the original source.

For stealth purposes, the cantrip grants a -2 modifier to the number of hexes a stealthy creature may approach before being noticed. Dim also modifies an attacker's missile fire by -1 to hit against those within the diminished light. Attacks of opportunity are likewise affected.


See Illusionary Cantrips