Difference between revisions of "Dim (cantrip)"

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[[File:Dim (cantrip).jpg|right|420px|thumb|]]
 
{{Spelltable
 
{{Spelltable
 
| name = Dim
 
| name = Dim
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 10 rounds
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| duration = 10 [[Combat Round|rounds]]
 
| area of effect = 1 light
 
| area of effect = 1 light
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
 
| save = none
 
| save = none
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
 
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Reduces an existing light source to half its radiance for the duration of the cantrip.
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Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration.  This effect works against typical sources such as candles, torches and lanterns, and additionally against forms of radiance such as [[Fire Beetle|fire beetle]] glands, the emittance from [[Adamantium (metal)|adamantite]] and the effect of magic such as [[Light (spell)|light]], [[Continual Light (spell)|continual light]], [[Dancing Lights (light)|dancing lights]], [[Bluelight (cantrip)|bluelight]] and so on.
  
If applied against the light spell, the radius of light will be lowered 10 ft. … though it must be noted that because of the range of the cantrip, the caster would have to be inside the lighted area to affect it.
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Note, however, that this dimming affects only one light source, and and that it won't eliminate all light that's emitted, no matter how tiny the original source.
  
Dimmed fires, torches, lanterns and other light sources will allow thieves and assassins to come 2 hexes closer to their victims than they otherwise would be able to.
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For [[Stealth (sage ability)|stealth]] purposes, the cantrip grants a -2 modifier to the number of hexes a stealthy creature may approach before being noticed.  '''Dim''' also modifies an [[Attacking in Combat|attacker's]] [[Missile Weapons|missile fire]] by -1 [[Roll to Hit|to hit]] against those within the diminished light.  [[Attack of Opportunity|Attacks of opportunity]] are likewise affected.
  
Dimming lights will also modify attacker’s missile fire by -1 [[Roll to Hit|to hit]] those within the diminished light.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]
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[[Category: Cantrips]][[Category: Don't Review until 2022]]

Latest revision as of 20:57, 1 January 2022

Dim (cantrip).jpg
Dim
Range 10 ft.
Duration 10 rounds
Area of Effect 1 light
Casting Time 2 action points
Saving Throw none
Level cantrip


Reduces an existing light source to half its radiance for the cantrip's duration. This effect works against typical sources such as candles, torches and lanterns, and additionally against forms of radiance such as fire beetle glands, the emittance from adamantite and the effect of magic such as light, continual light, dancing lights, bluelight and so on.

Note, however, that this dimming affects only one light source, and and that it won't eliminate all light that's emitted, no matter how tiny the original source.

For stealth purposes, the cantrip grants a -2 modifier to the number of hexes a stealthy creature may approach before being noticed. Dim also modifies an attacker's missile fire by -1 to hit against those within the diminished light. Attacks of opportunity are likewise affected.


See Illusionary Cantrips