Difference between revisions of "Croak (cantrip)"

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[[File:Croak (cantrip).jpg|right|525px|thumb|]]
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'''Croak''' is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs.  This auditory [[Illusion|illusion]] persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence.  The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]].
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{{Spelltable
 
{{Spelltable
 
| name = Croak
 
| name = Croak
 
| range = 60 ft.
 
| range = 60 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 60 ft., up to 1 creature
 
| area of effect = 60 ft., up to 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
| save = negates
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| save = none; see text
| level = cantrip
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| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Produces an extended croaking sound, similar to at least a dozen frogs. The disturbance will rise for 10 seconds, then fall off to silence at the end of the one round duration. This sound can be heard up to 60 ft. away. Take note that this use of the cantrip cannot performed in full daylight (but is effective at dusk, nighttime and dawn).
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The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]]. The effect may be cast during the daytime, but its artificial nature would be instantly apparent as all in a medieval setting would know that frogs croak only at night.
  
Creatures of low to high intelligence, hearing the sound, will cease what they are doing—and have their chance of being surprised increased by 1 chance in 6.
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== Distraction ==
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If used at night, just prior to the possibility of [[Surprise (combat)|surprising]] an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient.  Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.
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If used against [[Frog (large)|large]], [[Frog (huge)|huge]] or [[Frog (giant)|giant frog]], or a frog-like creature such as a [[Frogling|frogling]] or a [[Toad (giant)|toad]], the cantrip can force a croak against its will.  In such cases, if the creature fails its [[Saving Throws|saving throw]], it becomes unable to take any other action for 2 rounds.
  
The cantrip will also force a frog (or frog-like creature) to croak against it’s will, spoiling its attack for one round if it fails its saving throw.
 
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 20:22, 19 February 2024

Croak (cantrip).jpg

Croak is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs. This auditory illusion persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence. The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check.

Croak
Range 60 ft.
Duration 1 round
Area of Effect 60 ft., up to 1 creature
Casting Time 2 action points
Saving Throw none; see text
Level cantrip

Contents

The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check. The effect may be cast during the daytime, but its artificial nature would be instantly apparent as all in a medieval setting would know that frogs croak only at night.

Distraction

If used at night, just prior to the possibility of surprising an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient. Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.

If used against large, huge or giant frog, or a frog-like creature such as a frogling or a toad, the cantrip can force a croak against its will. In such cases, if the creature fails its saving throw, it becomes unable to take any other action for 2 rounds.


See Haunting Sound Cantrips