Difference between revisions of "Croak (cantrip)"

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[[File:Croak (cantrip).jpg|right|525px|thumb|]]
 
[[File:Croak (cantrip).jpg|right|525px|thumb|]]
'''Croak is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs.  This auditory [[Illusion|illusion]] persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence.  The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]].
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'''Croak''' is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs.  This auditory [[Illusion|illusion]] persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence.  The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]].
  
 
{{Spelltable
 
{{Spelltable
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If used at night, just prior to the possibility of [[Surprise (combat)|surprising]] an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient.  Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.
 
If used at night, just prior to the possibility of [[Surprise (combat)|surprising]] an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient.  Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.
  
If used against [[Frog (large)|large]], [[Frog (huge)|huge]] or [[Frog (giant)|giant frog]], or a frog-like creature such as a [[Frogling|frogling]] or a [[Toad (giant)|toad]], the cantrip can force a croak against its will.  In such cases, if the creature fails it's [[Saving Throws|saving throw]], it becomes unable to take any other action for 2 rounds.
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If used against [[Frog (large)|large]], [[Frog (huge)|huge]] or [[Frog (giant)|giant frog]], or a frog-like creature such as a [[Frogling|frogling]] or a [[Toad (giant)|toad]], the cantrip can force a croak against its will.  In such cases, if the creature fails its [[Saving Throws|saving throw]], it becomes unable to take any other action for 2 rounds.
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
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[[Category: Cantrips]][[Category: Reviewed]]

Latest revision as of 20:22, 19 February 2024

Croak (cantrip).jpg

Croak is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs. This auditory illusion persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence. The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check.

Croak
Range 60 ft.
Duration 1 round
Area of Effect 60 ft., up to 1 creature
Casting Time 2 action points
Saving Throw none; see text
Level cantrip

Contents

The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check. The effect may be cast during the daytime, but its artificial nature would be instantly apparent as all in a medieval setting would know that frogs croak only at night.

Distraction

If used at night, just prior to the possibility of surprising an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient. Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.

If used against large, huge or giant frog, or a frog-like creature such as a frogling or a toad, the cantrip can force a croak against its will. In such cases, if the creature fails its saving throw, it becomes unable to take any other action for 2 rounds.


See Haunting Sound Cantrips