Difference between revisions of "Change Self (spell)"

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The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also;  but a strange individual, even when the expected race or type, will still be suspicious.
 
The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also;  but a strange individual, even when the expected race or type, will still be suspicious.
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See [[Alter Self (spell)]]

Revision as of 16:44, 26 March 2021

Change Self (spell).jpg
Change Self
Range self
Duration 10-60 rounds +5 rounds per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (1st)

Alters the appearance of the caster, enabling a change to physical features, sex and size. Even the appearance of the caster’s clothing or equipment carried. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster’s voice.

Adjusted height & weight may be anywhere from 50% to 150% of the caster’s original size (attack or damage, as with the enlarge spell, is not conferred). A gnome caster could make a short but believable orc — and would make a more believable pixie than a human caster.

Charismatic appearance may be adjusted from -6 to +4 points; however, once the caster began discourse, the true charisma would quickly become evident.

The caster is not quite able to duplicate the exact appearance of another individual, except perhaps from a distance. It would be easy to cause a viewer to recognize the changed character as a distant family member, by adopting a strong resemblance to another member.

The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also; but a strange individual, even when the expected race or type, will still be suspicious.


See Alter Self (spell)