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- ...the leech, which attacks without the victim knowing of its existence, the strike of the bloodworm is immediately painful and shocking—but if the victim fa ...om. Victims so pulled down must check their ability to [[Free-diving (sage ability)|breathe under water]] to determine if they are drowned.1,016 bytes (160 words) - 02:26, 23 July 2022
- [[File:Fist (sage study) b.jpg|right|490px|thumb]] ...Study|sage study]] in the [[Sage Field|field]] of the [[Way of the Stick (sage field)|Way of the Stick]], using the closed hand in acts of strength, physi4 KB (659 words) - 05:14, 28 October 2023
- [[File:Hand (sage study).jpg|right|525px|thumb]] ...t spears, disrupt the stance of charging beasts or unbalance opponents mid-strike, all while leaving the practitioner poised to respond with a sudden, explos6 KB (1,000 words) - 16:02, 15 April 2025
- ...s]], and greater ease in performing feats of agility such as [[Acrobatics (sage study)|acrobatics]], sleight of hand and evasive manoeuvers. ...e recipient's [[Armour Class|armour class]], making them more difficult to strike in battle.2 KB (277 words) - 20:14, 3 March 2025
- | special = burst of [[Speed|speed]] & strike, dewclaw ...that exceeds the perceptive ability of most creatures (see [[Stealth (sage ability)|stealth]]).4 KB (529 words) - 15:52, 9 March 2025
- [[File:Murder (sage study).jpg|right|525px|thumb]] ...''' is a [[Sage Study|sage study]] in the [[Sage Field|field]] of [[Grace (sage field)|Grace]], encompassing the deliberate and illicit act of ending the l7 KB (1,005 words) - 00:28, 15 February 2025
- [[File:Heightened Senses (sage study).jpg|right|525px|thumb]] ...primary aspects: '''perceptual''', which directly improves the character's ability to see, hear, touch, taste and smell; and '''conceptual''', which refines a6 KB (843 words) - 15:48, 26 March 2025
- [[File:Detect Hidden Creature (sage ability).jpg|right|525px|thumb]] ...on allows them to pinpoint the creature's location within a combat hex and strike with a -4 penalty, assuming the opponent remains within range and is not be3 KB (486 words) - 16:28, 26 March 2025
- [[File:Horse-mounted Combat I (sage ability).jpg|right|525px|thumb]] ...nd engaging in melee with both mounted and unmounted opponents. While this ability provides the foundation for mounted combat, it does not represent advanced3 KB (480 words) - 00:03, 30 March 2025
- ...their forelegs, bite or deliver powerful kicks with their hind legs. Their ability to sense danger is heightened by acute hearing, wide peripheral vision and ...be found throughout the world. The sage skill, [[Domesticate Horses (sage ability)|domesticate horses]], is necessary for the training and breaking of wild h5 KB (717 words) - 17:59, 10 January 2025
- ...'s blade for 10 [[Combat Round|combat rounds]], there's always a chance to strike successfully with the next attack. Thus the true purpose is to strike with the dagger, cause sufficient damage to impart the poison, then take fl3 KB (529 words) - 02:46, 7 March 2025
- ...les]] and [[Melee|melee]] attacks, as opponents struggle to land a precise strike. ...caster far harder to notice. This grants a +3 hex bonus to [[Stealth (sage ability)|stealth]], increasing the likelihood of ambushing or surprising an enemy u2 KB (263 words) - 03:34, 19 March 2025
- ...levels]] to that of the caster, able to approach and [[Assassination (sage ability)|attempt to kill]] exactly as an assassin would. Once summoned into existe The killer's proximity to its target is assessed based on [[Stealth (sage ability)|stealth]] calculated in accordance with the caster's level as if they were2 KB (355 words) - 00:00, 26 October 2023
- ...r with little difficulty. In effect, a [[Weapons List|weapon]] is used to strike at a weak point in the victim, bringing about [[Death|death]]. The sage ability is, to a lesser degree, available to [[Assassin (class)|assassins]] who pos5 KB (794 words) - 21:17, 24 March 2024
- ...|action points]] (AP); as with [[Melee|melee]], the combatant identifies a target and then [[Roll to Hit|rolls to hit]]. ...uses to hit with a missile weapon. Unlike their use in melee, [[Strength (ability stat)|strength]] bonuses don't apply to fired or hurled weapons.7 KB (994 words) - 19:18, 23 October 2023
- '''Jump''' is a spell that grants the recipient the ability to leap into the air, allowing them to bypass obstacles, cross [[Chasm|crev ...ing a mid-air grab necessitates a [[Dexterity (ability stat)|dexterity]] [[Ability Checks|check]].4 KB (577 words) - 23:59, 21 February 2025
- '''Roll to hit''' refers to the d20 die roll required to successfully strike an opponent, whether using a weapon, physically touching an opponent, or la ...sing a weapon in each hand, the attacker incurs penalties based on their [[Ability Stats|dexterity]] and other relevant stats. These penalties reflect the dif6 KB (847 words) - 18:46, 30 January 2025
- ...1 to 6''' [[Hit Points|hit points]], adjusted by the wielder's [[Strength (ability stat)|strength]]. When using it in close combat, fighters often employ a s The goal is to strike the target with the rounded knob or the hardened end of the club, aiming for vulnerabl4 KB (589 words) - 20:28, 31 October 2023
- ...f the caster and can act therefore within the bounds of its [[Sage Ability|sage abilities]] and other non-corporeal limitations. ...made of [[Silver to Hit|silver]], though magical weapons and spells can strike it, inflicting damage as they would against any other creature. The double5 KB (734 words) - 21:05, 14 February 2025
- ...t rolled again. The combatant then calculates damage, applying [[Strength (ability stat)|strength]] bonuses, [[Magic Item|magic]] effects, and any other modif ...ifiers. Since her total modified result is not at least 2 points above the target AC, she does not score a critical hit and instead deals normal damage.8 KB (1,381 words) - 15:58, 12 March 2025