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  • ...how to best to handle themselves in rough quarters and among rough people. Characters with this knowledge are savvy and elusive, and often possess unexpected tal ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field.<br>
    6 KB (913 words) - 22:22, 7 October 2023
  • ...the head weighing 17 oz.; the length of shaft can be adjusted for shorter characters without adjusting the weight of the head. Spears that are 8 ft. or longer,
    3 KB (440 words) - 10:23, 7 May 2023
  • ...tempts to capture some feeling for the amount of constitution possessed by characters, both from the character’s perspective and that of others. Those characters with a healthy constitution have no daily complaints about the soundness of
    21 KB (3,523 words) - 20:56, 22 May 2022
  • [[Multi-class Characters|Multi-classed]] clerics must have a minimum wisdom of 15. To gain a +10% [[ [[Player Characters]]<br>
    5 KB (623 words) - 23:52, 29 October 2023
  • ...s]] roll a d8 to determine their [[Hit Points|hit points]]. At 1st level, characters are presumed to have rolled an "8" on the die, starting with "full" hit poi
    3 KB (423 words) - 08:13, 23 November 2022
  • ...s part of their initial training to become [[Experience Level|levelled]]. Characters as they progress in level will become well-versed in many studies, but usua
    20 KB (2,534 words) - 06:39, 12 June 2024
  • A failure to turn has no effect except that the effort was wasted. Characters with the ability to turn undead can do so round after round, indefinitely, ..., the undead can see what's happening and will focus their efforts against characters who are able to turn. If the character's ability to turn is very strong, g
    6 KB (767 words) - 23:30, 16 June 2022
  • ...haracters with 3 intelligence are most commonly "dense" (see 6 pts). Some characters with a 3 intelligence are '''Idiots''', with a mental age of 3-4 years, a m ...haracters with 4 intelligence are most commonly "dense" (see 6 pts). Some characters with a 4 intelligence are "Imbeciles," with a mental age of 6-7 years; they
    15 KB (2,190 words) - 20:44, 17 October 2023
  • If characters possess wealth, urban ranges offer the utmost safety. They can opt for a pr ...may necessitate hiring agents and waiting months for delivery. Meanwhile, characters can enjoy dining, drinking, studying, learning a trade, engaging in [[Busin
    6 KB (732 words) - 18:01, 7 November 2023
  • ...number of [[Sage Ability|sage abilities]] that await possession by player characters and others. Following are a list of studies sorted by their field.<br> ...ased. Furthermore, as levels are gained, so are knowledge points, enabling characters to progress from amateur to authority, and thence to expert and sage. At 5
    6 KB (949 words) - 22:53, 2 May 2023
  • ...on-player characters (NPCs) that are employed steadily or contractually by characters to provide specific services for pay. [[List of Vendors|Prices]] for work Most player characters, who's [[Progenitor|progenitors]] were farmers, rat catchers, barrel makers
    9 KB (1,495 words) - 21:46, 1 November 2023
  • ...reditary Weapon I (sage ability)|hereditary weapon]] in various cultures. Characters raised in the Dutch Colonies may inherit the knop, while those from Leinste
    4 KB (589 words) - 20:28, 31 October 2023
  • ...nts a deep understanding into canine behaviour. To effectively raise dogs, characters with this skill have learned to cultivate patience and empathy towards dogs
    5 KB (746 words) - 00:09, 25 April 2024
  • ...tically, but the tables are still available of quick use or for non-player characters. [[Player Characters]]
    11 KB (1,346 words) - 18:02, 30 May 2024
  • Checks are made randomly, '''once per game session''', or whenever characters find themselves in especially dangerous circumstances. Some are dire and p ...g or a beam emerging from the side of a house, in a small hamlet which the characters happened to pass through that day. If re-imagining seems unlikely, then ei
    7 KB (1,048 words) - 20:30, 15 August 2023
  • ...ke astrological charts ~ and to make these charts of player and non-player characters in the setting as part of the cultivation of the discipline. The player do
    6 KB (869 words) - 04:37, 27 January 2024
  • ...ive array of social acumen. In the course of interactions with non-player characters (NPCs), including [[Hireling|hirelings]], [[Follower|followers]], ordinary ...benefits of it. Largely, these descriptions should apply to '''non-player characters''' ... while players are welcome to play up to the traits as written, using
    33 KB (5,120 words) - 01:39, 3 October 2023
  • Spells are acquired through characters gaining levels and choosing spells from a list that can be found by followi See [[Player Characters]]
    11 KB (1,817 words) - 03:57, 14 March 2023
  • ...on)|deafness]]''' lasting for 2 to 8 [[Combat Round|rounds]]. While deaf, characters are so disoriented that [[Roll to Hit|rolls to hit]] with [[Weapons List|we
    7 KB (972 words) - 20:43, 27 October 2023
  • ...dom]] or nation, they will be attended by a goblin shaman (a [[Multi-class Characters|multi-classed]] [[Fighter (class)|fighter]]/[[Mage (class)|mage]]), whose [
    8 KB (1,173 words) - 02:42, 18 August 2023

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