Mage 4th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
charm monster – – – – – –
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dig – – – – – –
dimension door – – – – – –
enchanted weapon – – – – – –
Evard's black tentacles – – – – – –
extension I – – – – – –
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
fire charm – – – – – –
fire shield – – – – – –
fire trap – – – – – –
fumble – – – – – –
hallucinatory terrain – – – – – –
ice storm – – – – – –
Leomund's secure shelter – – – – – –
magic mirror – – – – – –
massmorph – – – – – –
minor globe of invulnerability – – – – – –
monster summonining II – – – – – –
Otiluke's resilient sphere – – – – – –
plant growth – – – – – –
polymorph other – – – – – –
polymorph self – – – – – –
Rary's mnemonic enhancer – – – – – –
remove curse – – – – – –
reveal illusion – – – – – –
shout – – – – – –
ultravision – – – – – –
wall of fire – – – – – –
wall of ice – – – – – –
wizard eye – – – – – –