Difference between revisions of "Druid 2nd Level Spells"
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| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 [[Hit Points|hit points]] | | [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 [[Hit Points|hit points]] | ||
|- | |- | ||
| − | | [[Feign Death (spell)|feign death]] || touch || 10 rounds, +3/level || 1 creature || 1 action point || none || creates the [[Illusion|illusion]] of [[Death|death]] | + | | [[Feign Death (spell)|feign death]] || touch || 10 rounds, +3/level || 1 creature || 1 [[Action Points|action point]] || none || creates the [[Illusion|illusion]] of [[Death|death]] |
|- | |- | ||
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ [[Damage (hit points)|damage]] || [[Trap|traps]] closed objects | | [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ [[Damage (hit points)|damage]] || [[Trap|traps]] closed objects | ||
Latest revision as of 16:03, 8 May 2026
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
| Spell | Range | Duration | Area of Effect | Casting | Save | Description |
|---|---|---|---|---|---|---|
| barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armour class by 2 points |
| charm person & mammal | 30 ft. | 5 rounds, +3/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
| create water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
| cure light wounds | touch | permanent | 1 to 8 recipients | 1 round | none* | cures 4 +d4 hit points |
| feign death | touch | 10 rounds, +3/level | 1 creature | 1 action point | none | creates the illusion of death |
| fire trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
| flame blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
| goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
| heat metal | 40 ft. | 5 rounds | 1 hex/level | 1 round | none | heats metal intensely |
| locate plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
| obscurement | self | 4 rounds/level | 5 ft. radius/level | 1 round | none | creates a misty vapour that limits vision |
| produce fire | 10 ft. | 1 round per level | caster's hand | 1 round | none | ignites materials and causes damage |
| slow poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
| trip | touch | 10 rounds/level | 1-4 hexes* | 1 round | negates | creates a snare able to trip creatures |
| warp wood | 10 ft./level | permanent | 1 hex +1/3 levels* | 1 round | none | warps and contorts wooden objects |
See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables