Difference between revisions of "Comrade (non-player character)"

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'''Comrades''' are [[Experience Level|non-levelled]] combatants that have received a small amount of [[Harden Commoner (sage ability)|combat training]], so that they are more threatening than [[Commoner (non-player character)|commoners]].  They do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle.  They possess [[Morale#Standard Morale|standard morale]].
 
'''Comrades''' are [[Experience Level|non-levelled]] combatants that have received a small amount of [[Harden Commoner (sage ability)|combat training]], so that they are more threatening than [[Commoner (non-player character)|commoners]].  They do not need to make a [[Morale#Day-to-Day Checks|morale check]] in order to enter battle.  They possess [[Morale#Standard Morale|standard morale]].
  
Nearly all will possess an [[Knowledge Points|amateur]] or authority-status in some kind of [[Sage Ability|sage ability]], most commonly [[Farming (sage ability)|farming]], [[Foraging (sage ability)|foraging]], [[Sailing (sage ability)|sailing]], [[Catch Fishing (sage ability)|fishing]], [[Woodcutting (sage ability)|woodcutting]], [[Herding (sage ability)|herding]] and the like.
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== As Hirelings ==
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Nearly all will possess an [[Knowledge Points|amateur]] or authority-status in some kind of [[Sage Ability|sage ability]], most commonly [[Farming (sage ability)|farming]], [[Foraging (sage ability)|foraging]], [[Sailing (sage ability)|sailing]], [[Catch Fishing (sage ability)|fishing]], [[Woodcutting (sage ability)|woodcutting]], [[Herding (sage ability)|herding]] and the like.  Hirelings that are artisans or heavy labourers are nearly always comrades.
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== As Combatants ==
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Comrades possess [[Hit Points|hit points]] according to their [[Hit Points per Die|body mass]], +1.  Their [[Negative Hit Points|negative hit points]] are much reduced from that of levelled persons, such that they will die if [[Damage (hit points)|damage]] reduces them to below -3 hit points.
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In combat, they're serviceable in large numbers.  They have a [[THAC0]] of 21.  They possess one [[Weapon Proficiencies|weapon proficiency]] in [[Club (weapon)|club]], though they can use a [[Spear (weapon)|spear]] with a penalty of -1 [[Roll to Hit|to hit]] — though in some cultures and with some races the spear may be replaced with a [[Javelin (weapon)|javelin]] or a [[Machete (weapon)|machete]].

Revision as of 17:32, 13 August 2023

Comrade (npc).jpg

Comrades are non-levelled combatants that have received a small amount of combat training, so that they are more threatening than commoners. They do not need to make a morale check in order to enter battle. They possess standard morale.

As Hirelings

Nearly all will possess an amateur or authority-status in some kind of sage ability, most commonly farming, foraging, sailing, fishing, woodcutting, herding and the like. Hirelings that are artisans or heavy labourers are nearly always comrades.

As Combatants

Comrades possess hit points according to their body mass, +1. Their negative hit points are much reduced from that of levelled persons, such that they will die if damage reduces them to below -3 hit points.

In combat, they're serviceable in large numbers. They have a THAC0 of 21. They possess one weapon proficiency in club, though they can use a spear with a penalty of -1 to hit — though in some cultures and with some races the spear may be replaced with a javelin or a machete.