Difference between revisions of "Skulduggery (sage field)"
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* '''[[Heightened Senses (sage study)|Heightened Senses]]''': improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection. | * '''[[Heightened Senses (sage study)|Heightened Senses]]''': improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection. | ||
− | * '''[[Setting | + | * '''[[Setting Traps (sage study)|Setting Traps]]''': setting up or disabling mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers. |
* '''[[Sure-footedness (sage study)|Sure-footedness]]''': climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence. | * '''[[Sure-footedness (sage study)|Sure-footedness]]''': climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence. |
Latest revision as of 02:52, 10 July 2022
Skulduggery is a sage field available to assassins and thieves, allowing for participation in underhanded or unscrupulous personal behaviour, enabling practices that are disreputable, unethical or illegal — as well as specifically enriching the character's self-awareness.
The field includes the following sage studies:
- Backstabbing: a blow that strikes at the weak point in a humanoid, enabling a less certain chance of death but a more certain chance of crippling an opponent.
- Empowerment: training the mind to act wholly in concert with the body, to achieve higher focus and a greater mental flow.
- Heightened Senses: improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection.
- Setting Traps: setting up or disabling mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers.
- Sure-footedness: climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence.
See also,
Assassin Sage Abilities
Thief Sage Abilities