Difference between revisions of "Skulduggery (sage field)"

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(Created page with "'''Skulduggery''' is a sage field available to assassins and thieves,")
 
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'''Skulduggery''' is a [[Sage Field|sage field]] available to [[Assassin (class)|assassins]] and [[Thief (class)|thieves]],
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'''Skulduggery''' is a [[Sage Field|sage field]] available to [[Assassin (class)|assassins]] and [[Thief (class)|thieves]], allowing for participation in underhanded or unscrupulous personal behaviour, enabling practices that are disreputable, unethical or illegal — as well as specifically enriching the character's self-awareness.
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The field includes the following [[Sage Study|sage studies]]:
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* '''[[Backstabbing (sage study)|Backstabbing]]''': a blow that strikes at the weak point in a humanoid, enabling a less certain chance of death but a more certain chance of crippling an opponent.
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* '''[[Empowerment (sage study)|Empowerment]]''': training the mind to act wholly in concert with the body, to achieve higher focus and a greater mental flow.
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* '''[[Heightened Senses (sage study)|Heightened Senses]]''': improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection.
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* '''[[Setting & Removing Traps (sage study)|Setting & Removing Traps]]''': setting up or disabling mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers.
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* '''[[Sure-footedness (sage study)|Sure-footedness]]''': climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence.
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<br>
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See also,<br>
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[[Assassin Sage Abilities]]<br>
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[[Thief Sage Abilities]]
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[[Category: Lacks Image]]

Revision as of 19:13, 7 July 2022

Skulduggery is a sage field available to assassins and thieves, allowing for participation in underhanded or unscrupulous personal behaviour, enabling practices that are disreputable, unethical or illegal — as well as specifically enriching the character's self-awareness.

The field includes the following sage studies:

  • Backstabbing: a blow that strikes at the weak point in a humanoid, enabling a less certain chance of death but a more certain chance of crippling an opponent.
  • Empowerment: training the mind to act wholly in concert with the body, to achieve higher focus and a greater mental flow.
  • Heightened Senses: improves sensitivity in the character's five senses, enabling a higher degree of perception and self-protection.
  • Setting & Removing Traps: setting up or disabling mechanical devices for the purpose of detaining, damagine, wounding, injuring or killing unwanted trespassers.
  • Sure-footedness: climbing and negotiating difficult or rough surfaces safely, or with great secrecy and silence.


See also,
Assassin Sage Abilities
Thief Sage Abilities