Difference between revisions of "Change Self (spell)"
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The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also; but a strange individual, even when the expected race or type, will still be suspicious. | The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also; but a strange individual, even when the expected race or type, will still be suspicious. | ||
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+ | See [[Alter Self (spell)]] |
Revision as of 16:44, 26 March 2021
Range | self |
Duration | 10-60 rounds +5 rounds per level |
Area of Effect | self |
Casting Time | 1 round |
Saving Throw | none |
Level | bard (1st); illusionist (1st) |
Alters the appearance of the caster, enabling a change to physical features, sex and size. Even the appearance of the caster’s clothing or equipment carried. The caster must appear as a humanoid, but the spell allows an augmentation of the character's apparent beauty and wealth, even the tone of the caster’s voice.
Adjusted height & weight may be anywhere from 50% to 150% of the caster’s original size (attack or damage, as with the enlarge spell, is not conferred). A gnome caster could make a short but believable orc — and would make a more believable pixie than a human caster.
Charismatic appearance may be adjusted from -6 to +4 points; however, once the caster began discourse, the true charisma would quickly become evident.
The caster is not quite able to duplicate the exact appearance of another individual, except perhaps from a distance. It would be easy to cause a viewer to recognize the changed character as a distant family member, by adopting a strong resemblance to another member.
The spell’s strongest virtue is in causing an enemy to misconstrue, or otherwise misjudge the caster’s true nature or strength; this enables the caster an opportunity to catch others off guard. Naturally, passing undetected through an enemy camp is useful also; but a strange individual, even when the expected race or type, will still be suspicious.