Difference between revisions of "Cleric 4th Level Spells"
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|[[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison | |[[Neutralise Poison (spell)|neutralise poison]] || touch || permanent || 1 creature || 1 move || none* || no || removes the effects of poison | ||
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− | |[[Protection from Malevolence, 15 ft. radius (spell)| | + | |[[Protection from Malevolence, 15 ft. radius (spell)|protection from malevolence 15 ft. radius]] || touch || 6 rounds/level || 15 ft. radius circle || 2 rounds || none || yes || protects against attacks |
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|[[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants | |[[Speak with Plants (spell)|speak with plants]] || self || 10 rounds/level || 30 ft. circle || 2 rounds || none || yes || communicates with plants |
Revision as of 18:10, 6 October 2023
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
Believer indicates that the recipient must be of the same religion as the caster, or else the spell has no effect.
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
---|---|---|---|---|---|---|---|
abjure | 5 ft./level | 1 year | 1 creature | 2 rounds | none | no | sends a creature to its own plane |
cloak of fear | self | 3 rounds/level | 5 ft. circle | 2 rounds | none* | yes | causes fear to those who attack |
cure serious wounds | touch | permanent | 16 +4d8 hit points | 2 rounds | none | no | restores lost hit points |
detect lie | 30 ft. | 1 round/level | 1 creature | 2 rounds | none* | no | detects or conceals a lie |
divination | self | special | special | 2 rounds | none | yes | receives answers from the gods |
exorcise | 10 ft. | permanent | 1 creature or object | special | none | no | casts out possession |
giant insect | 60 ft. | 2 rounds/level | 2 hit dice/level | 2 rounds | none | no | enlarges ordinary insects |
imbue with spell ability | touch | special | 1 creature | 2 rounds | none | yes | gives spell abilities to others |
lower water | 20 ft./level | 10 rounds/level | 8000 cub.ft./level | 2 rounds | none | no | causes water to sink away |
neutralise poison | touch | permanent | 1 creature | 1 move | none* | no | removes the effects of poison |
protection from malevolence 15 ft. radius | touch | 6 rounds/level | 15 ft. radius circle | 2 rounds | none | yes | protects against attacks |
speak with plants | self | 10 rounds/level | 30 ft. circle | 2 rounds | none | yes | communicates with plants |
spell immunity | touch | 3 rounds/level | 1 creature | 2 rounds | none | yes | makes immune to cleric spells |
spike growth | 60 ft. | 30 +5 rounds/level | 4 hexes/level | 2 rounds | none | no | changes vegetation into spikes |
sticks to snakes | 30 ft. | 3 rounds/level | 1 stick/level | 2 rounds | none* | no | transforms sticks into snakes |
tongues | self | 10 rounds | 60 ft. circle | 2 rounds | none* | yes | allows communication in any language |
See also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables