Difference between revisions of "Death"

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Player characters are not immune to the possibility of death, which may result from many factors: [[Combat|combat]], [[Disease|disease]], [[Dehydration|dehydration]], [[Necrotic Damage|necrotic damage]], [[Wounds|wounds]], [[Aging|old age]] or the many possible effects resulting from the natural environment are merely the more predictable possibilities.
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'''Death''' is the game result that occurs when a levelled character's [[Hit Points|hit points]] are reduced through [[Damage (hit points)|damage]] to less than a total of [[Negative Hit Points|minus 9]].  In the case of non-levelled humanoids, death occurs at minus 4 hit points or less.  With all other creatures, counting the majority of [[Monster|monsters]] and [[Animal|animals]], death occurs at zero hit points.
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When dead, the character or creature ceases to function and are no longer able to take any actions or participate in the game.  Under normal circumstances, the player begins the process of creating a new character, who then joins the ongoing campaign.
  
Now and then, characters will die through no fault of their own; they may have taken every precaution, and still an unexpected roll of the die results in the character’s death. Such moments, though potentially very distressing, are acknowledged as part of the game. Indeed, the chance of death is critical to maintaining the game’s tension and momentum. Many times, the players will succeed in killing an enemy with a freakish roll; the reverse must always be possible.
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== Causes of Death ==
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In addition to the metric of loss hit points, death comes from a variety of factors, namely [[Combat|combat]], [[Disease|disease]], [[Dehydration|dehydration]], [[Falling|falling]], [[Wounds|wounds]], [[Aging|old age]] or uncompromising effects resulting from the natural environment — after all, a character may die after being swept overboard, or during a volcanic blast, or as a result of earthquake or flood, or due to the collapse of a mine or the lack of breathable air.
  
Unlike the AD&D Dungeon Master’s Guide, I don't agree that the DM has the right to arbitrate this situation, however demoralizing it may be for the party to lose a beloved character (who might die in a manner to make them beyond resurrection, such as being buried by a mountain or incinerated in a lake of lava). Ultimately, death builds character and — in the long run — produces sweeter victories in the face of great danger. The death of a character is never the end of the game.
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Every so often, characters meet their untimely end without any fault of their own. Despite taking every conceivable precaution and steering clear of undue risks, an unforeseen roll of the dice seals their fate. These moments, although distressing, are an inherent aspect of the game. Indeed, the ever-present possibility of death is pivotal in upholding the tension and momentum of the game. Just as players may claim unexpected victories through a fortuitous roll, synchronicity dictates that these twists of fate may also befall the players themselves.
  
When a character dies, the player has the option of beginning again and rolling a new character, or attempting to restore their character from the dead through the use of [[Death's Door (spell)|death’s door]], [[Raise Dead (spell)|raise dead]], [[Resurrection (spell)|resurrection]], [[Reincarnation (spell)|reincarnation]], [[Alter Reality (spell)|alter reality]] or [[Wish (spell)|wishing]].
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== Limits upon the Dungeon Master ==
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In cases of character death, the DM is subject to the rules just as the players.  However demoralizing it may be for the party to lose a cherished character, even in circumstances that render them irretrievable, for the game's sake, the participants must accept the outcome — or else the game's rules and consequences have no meaning.  Ultimately, death encourages resilience and fortitude within the player, encouraging them to become better players and better people.  The specter of death intensifies the sweetness of victory, as players grasp that death is an actual and ever-present possibility, fostering the strength to confront and manage difficult situations both in the game and in real life.
  
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== Restoring Life ==
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Rules do exist to restore a dead player to life, under circumstances that are individually described in the rules associated with the spells [[Death's Door (spell)|death’s door]], [[Raise Dead (spell)|raise dead]], [[Resurrection (spell)|resurrection]], [[Reincarnate (spell)|reincarnation]], [[Alter Reality (spell)|alter reality]] and [[Wish (spell)|wishing]].  Each has its difficulties and drawbacks, which are also incorporated in the game's rules, assuring that is neither easy nor certain that a dead character can be restored to life.
  
See Also,<br>
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[[Animate Dead (spell)|Animate Dead]]<br>
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See also,<br>
[[Damage (hit points)|Damage]]<br>
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[[Animate Dead (spell)]]<br>
[[Hit Points]]<br>
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[[Character Creation]]<br>
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[[Constitution (ability stat)]]<br>
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[[Damage (hit points)]]<br>
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[[The Adventure]]<br>
 
[[Undead]]
 
[[Undead]]
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[[Category: Reviewed]]

Latest revision as of 19:52, 6 November 2023

Death b.jpg

Death is the game result that occurs when a levelled character's hit points are reduced through damage to less than a total of minus 9. In the case of non-levelled humanoids, death occurs at minus 4 hit points or less. With all other creatures, counting the majority of monsters and animals, death occurs at zero hit points.

When dead, the character or creature ceases to function and are no longer able to take any actions or participate in the game. Under normal circumstances, the player begins the process of creating a new character, who then joins the ongoing campaign.

Causes of Death

In addition to the metric of loss hit points, death comes from a variety of factors, namely combat, disease, dehydration, falling, wounds, old age or uncompromising effects resulting from the natural environment — after all, a character may die after being swept overboard, or during a volcanic blast, or as a result of earthquake or flood, or due to the collapse of a mine or the lack of breathable air.

Every so often, characters meet their untimely end without any fault of their own. Despite taking every conceivable precaution and steering clear of undue risks, an unforeseen roll of the dice seals their fate. These moments, although distressing, are an inherent aspect of the game. Indeed, the ever-present possibility of death is pivotal in upholding the tension and momentum of the game. Just as players may claim unexpected victories through a fortuitous roll, synchronicity dictates that these twists of fate may also befall the players themselves.

Limits upon the Dungeon Master

In cases of character death, the DM is subject to the rules just as the players. However demoralizing it may be for the party to lose a cherished character, even in circumstances that render them irretrievable, for the game's sake, the participants must accept the outcome — or else the game's rules and consequences have no meaning. Ultimately, death encourages resilience and fortitude within the player, encouraging them to become better players and better people. The specter of death intensifies the sweetness of victory, as players grasp that death is an actual and ever-present possibility, fostering the strength to confront and manage difficult situations both in the game and in real life.

Restoring Life

Rules do exist to restore a dead player to life, under circumstances that are individually described in the rules associated with the spells death’s door, raise dead, resurrection, reincarnation, alter reality and wishing. Each has its difficulties and drawbacks, which are also incorporated in the game's rules, assuring that is neither easy nor certain that a dead character can be restored to life.


See also,
Animate Dead (spell)
Character Creation
Constitution (ability stat)
Damage (hit points)
The Adventure
Undead