Difference between revisions of "Druid 2nd Level Spells"
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! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description | ||
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− | | [[Barkskin (spell)| | + | | [[Barkskin (spell)|Barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points |
|- | |- | ||
− | | [[Charm Person & Mammal (spell)| | + | | [[Charm Person & Mammal (spell)|Charm Person & Mammal]] || 30 ft. || 5 rounds, +3/level || 1 creature || 1 round || negates* || brings creature under the caster's sway |
|- | |- | ||
− | | [[Create Water (spell)| | + | | [[Create Water (spell)|Create Water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates [[Water|water]] |
|- | |- | ||
− | | [[Cure Light Wounds (spell)| | + | | [[Cure Light Wounds (spell)|Cure Light Wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 [[Hit Points|hit points]] |
|- | |- | ||
− | | [[Feign Death (spell)| | + | | [[Feign Death (spell)|Feign Death]] || touch || 10 rounds, +3/level || 1 creature || 1 action point || none || creates the [[Illusion|illusion]] of [[Death|death]] |
|- | |- | ||
− | | [[Fire Trap (spell)| | + | | [[Fire Trap (spell)|Fire Trap]] || touch || until discharged* || 1 object || 1 round || ½ [[Damage (hit points)|damage]] || [[Trap|traps]] closed objects |
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− | | [[Flame Blade (spell)| | + | | [[Flame Blade (spell)|Flame Blade]] || touch || 1 round/level || 1 scimitar || 1 round || none || acts as a [[Weapons List|weapon]] and sets things alight |
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− | | [[Goodberry (spell)| | + | | [[Goodberry (spell)|Goodberry]] || touch || 1 day/level || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain |
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− | | [[Heat Metal (spell)| | + | | [[Heat Metal (spell)|Heat Metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none || heats metal intensely |
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− | | [[Locate Plants (spell)| | + | | [[Locate Plants (spell)|Locate Plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired [[Plant|plants]] |
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− | | [[Obscurement (spell)| | + | | [[Obscurement (spell)|Obscurement]] || self || 4 rounds/level || 5 ft. radius/level || 1 round || none || creates a misty vapour that limits vision |
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− | | [[Produce Fire (spell)| | + | | [[Produce Fire (spell)|Produce Fire]] || 10 ft. || 1 round per level || caster's hand || 1 round || none || ignites materials and causes damage |
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− | | [[Slow Poison (spell)| | + | | [[Slow Poison (spell)|Slow Poison]] || touch || 1 hour/level || 1 creature || 1 round || none || delays death from [[Poison (substance)|poison]] |
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− | | [[Trip (spell)| | + | | [[Trip (spell)|Trip]] || touch || 10 rounds/level || 1-4 hexes* || 1 round || negates || creates a [[Snare|snare]] able to trip creatures |
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− | | [[Warp Wood (spell)| | + | | [[Warp Wood (spell)|Warp Wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1/3 levels* || 1 round || none || warps and contorts wooden objects |
|} | |} | ||
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See Also,<br> | See Also,<br> | ||
[[Druid (class)]]<br> | [[Druid (class)]]<br> | ||
− | [[ | + | [[Druidical Spell Acquisition]]<br> |
− | [[ | + | [[Druidical Spell Tables]]<br> |
Latest revision as of 19:05, 11 November 2023
Spell | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Barkskin | touch | 5 rounds/level | 1 creature | 1 round | none | improves armour class by 2 points |
Charm Person & Mammal | 30 ft. | 5 rounds, +3/level | 1 creature | 1 round | negates* | brings creature under the caster's sway |
Create Water | 10 ft. | permanent | 1 cub.ft./level | 1 round | none | creates water |
Cure Light Wounds | touch | permanent | 1 to 8 recipients | 1 round | none* | cures 4 +d4 hit points |
Feign Death | touch | 10 rounds, +3/level | 1 creature | 1 action point | none | creates the illusion of death |
Fire Trap | touch | until discharged* | 1 object | 1 round | ½ damage | traps closed objects |
Flame Blade | touch | 1 round/level | 1 scimitar | 1 round | none | acts as a weapon and sets things alight |
Goodberry | touch | 1 day/level | 2-8 fresh berries | 1 round | none | gives berries the power to heal or to sustain |
Heat Metal | 40 ft. | 5 rounds | 1 hex/level | 1 round | none | heats metal intensely |
Locate Plants | 60 ft./level | 6 rounds/level | self | 1 round | none | gives location & number of desired plants |
Obscurement | self | 4 rounds/level | 5 ft. radius/level | 1 round | none | creates a misty vapour that limits vision |
Produce Fire | 10 ft. | 1 round per level | caster's hand | 1 round | none | ignites materials and causes damage |
Slow Poison | touch | 1 hour/level | 1 creature | 1 round | none | delays death from poison |
Trip | touch | 10 rounds/level | 1-4 hexes* | 1 round | negates | creates a snare able to trip creatures |
Warp Wood | 10 ft./level | permanent | 1 hex +1/3 levels* | 1 round | none | warps and contorts wooden objects |
See Also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables