Difference between revisions of "Magical Vestment (spell)"
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+ | [[File:Magical Vestment (spell).jpg|right|490px|thumb]] | ||
+ | '''Magical vestment''' is a spell that conjures divine attire imbued with a mystical equivalence to [[Banded Mail (armour)|banded armour]], granting the wearer an [[Armour Class|armour class]] (AC) of 4. These vestments can be [[Spellcasting|bestowed]] upon any humanoid recipient, and any additional bonuses from [[Dexterity (ability stat)|dexterity]] and other [[Magic Item|magical items]], such as a [[Ring of Protection|ring of protection]], stack together with the vestment's enchantment. | ||
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{{Spelltable | {{Spelltable | ||
| name = Magical Vestment | | name = Magical Vestment | ||
| range = touch | | range = touch | ||
− | | duration = 6 rounds per level | + | | duration = 6 rounds per [[Experience Level|level]] |
| area of effect = 1 creature | | area of effect = 1 creature | ||
− | | casting time = 2 rounds | + | | casting time = 2 [[Combat Round|rounds]] |
| save = none | | save = none | ||
− | | level = [[Cleric 3rd Level Spells|cleric (3rd)]] | + | | level = [[Bard 3rd Level Spells|bard (3rd)]]; [[Cleric 3rd Level Spells|cleric (3rd)]] |
}} | }} | ||
+ | __TOC__ | ||
+ | Further, the recipient has the option to wield a [[Shield (armour)|shield]] and wear a [[Helmet|helmet]], which enhances their AC in the customary manner. Additionally, for each three levels beyond the 5th, an incremental +1 bonus is incorporated into the vestment's armour class (e.g., AC 3 at 8th level, AC 2 at 11th level, AC 1 at 14th level, and so forth). This supplementary bonus also applies when making [[Saving Throws|saving throws]] against attacks that pose a danger to the recipient's person. | ||
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+ | [[Armour List|Armour]] may still be worn in conjunction with the vestment, but the effects should be treated independently and not combined. For instance, if a character dons [[Scale Mail (armour)|scale mail]] and then receives the magical vestment, the superior AC granted by the vestment takes precedence in [[Combat|combat]]. The scale mail's benefit would be therefore irrelevant. However, if the character wears [[Plate Mail (armour)|plate mail]], which provides an AC class one point better than the vestment as cast by a 5th-level caster, the enchantment's AC is over-ridden. | ||
− | + | Only [[Character Class|character classes]] with the capability to wear armor are eligible to benefit from this spell. Otherwise, the caster's deity declines to bestow the effect. | |
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− | + | [[Category: Bardic Spells]][[Category: Clerical Spells]][[Category: Reviewed]] | |
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Latest revision as of 20:07, 3 October 2023
Magical vestment is a spell that conjures divine attire imbued with a mystical equivalence to banded armour, granting the wearer an armour class (AC) of 4. These vestments can be bestowed upon any humanoid recipient, and any additional bonuses from dexterity and other magical items, such as a ring of protection, stack together with the vestment's enchantment.
Range | touch |
Duration | 6 rounds per level |
Area of Effect | 1 creature |
Casting Time | 2 rounds |
Saving Throw | none |
Level | bard (3rd); cleric (3rd) |
Further, the recipient has the option to wield a shield and wear a helmet, which enhances their AC in the customary manner. Additionally, for each three levels beyond the 5th, an incremental +1 bonus is incorporated into the vestment's armour class (e.g., AC 3 at 8th level, AC 2 at 11th level, AC 1 at 14th level, and so forth). This supplementary bonus also applies when making saving throws against attacks that pose a danger to the recipient's person.
Armour may still be worn in conjunction with the vestment, but the effects should be treated independently and not combined. For instance, if a character dons scale mail and then receives the magical vestment, the superior AC granted by the vestment takes precedence in combat. The scale mail's benefit would be therefore irrelevant. However, if the character wears plate mail, which provides an AC class one point better than the vestment as cast by a 5th-level caster, the enchantment's AC is over-ridden.
Only character classes with the capability to wear armor are eligible to benefit from this spell. Otherwise, the caster's deity declines to bestow the effect.