Difference between revisions of "Druidical Spell Acquisition"

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'''Druidical spell acquisition''' explains how the [[Druid (class)|druid]] [[Character Class|character class]] acquires their collection of incantations and dweomers.
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[[File:Druid Spell Acquisition.jpg|right|490px|thumb]]
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'''Druidical spell acquisition''' explains how the [[Druid (class)|druid]] [[Character Class|character class]] acquires their collection of incantations and dweomers.  Druidical magic operates by harnessing the essence of [[Wild Magic|wild magic]], channeling its power into spells that individuals have learned to create according to their [[Experience Level|level of experience]].  Once a spell is understood, it may be cast once per day — and then, once it's cast, it must be "[[Spellcasting|relearned]]" through meditation.
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__TOC__
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Druids do not carry [[Spellbook|spellbooks]].  Instead, they achieve a spiritual connection with the natural world, a profound link beyond the scope of the ordinary five senses. The druid, in a manner challenging to articulate, attains a supernatural awareness of the flow of energy, the vitality of living beings, and the elements of water and earth — extending even to the heat and magma beneath the world's crust.
  
Druids do not carry [[Spellbook|spellbooks]]They [[Spellcasting|relearn their spells]] through meditation, a practice requiring fifteen minutes per day for each level of a spell they've previously cast. Like other spellcasters, Druids must maintain concentration when casting spells.
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These potent forces are "tapped," or gathered, while the druid constructs the spell in his or her mindAs these forces exist everywhere, even outside the [[Prime Material (inner plane)|Prime Material]], druids may regain their spells anywhere.  Meditation requires 15 minutes per day, per level of the spell. Like other spellcasters, druids must maintain concentration when casting spells.
  
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{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
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|+Spell Bonus
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! style="width: 50px|Wisdom !! style="width: 75px|Spell Bonus
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|-
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| 13 || 1st level
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|-
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| 14 || 1st level
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|-
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| 15 || 2nd level
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|-
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| 16 || 2nd level
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|-
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| 17 || 3rd level
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|-
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| 18 || 4th level
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|}
  
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== Spell Bonus ==
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The total number of spells a druid acquires is influenced by their [[Wisdom (ability stat)|wisdom]], as outlined in the provided table. This spell count is cumulative, so that a character with a wisdom of 15, for instance, not only gains a bonus 2nd level spell but also acquires the bonus spells allocated to those with a wisdom of 13 and 14.
  
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'''For example''', if Lauren the Druid possesses a wisdom of 16, she would receive two bonus 1st level spells and two bonus 2nd level spells.
  
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It's important to note that even though the character gains access to spells based on their wisdom, the actual acquisition of spells occurs when the character reaches an experience level that permits casting spells of that level. The Spell Acquisition table below illustrates that Lauren must attain the 2nd level of experience before obtaining her bonus 2nd level spells.
  
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Bonus spells are supplementary to those indicated on the acquisition table. For instance, at 1st level, a druid typically gains two 1st level spells. Lauren, with her two bonus 1st level spells, would commence the campaign setting with a total of four 1st level spells.
  
 
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{| class="wikitable" style="float:right; margin-left: 25px; text-align: center; background-color:#d4f2f2;"
 
 
{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
 
 
|+Druid Spell Acquisition Table
 
|+Druid Spell Acquisition Table
! X.P. Level !! 1st lvl !! 2nd lvl !! 3rd lvl !! 4th lvl !! 5th lvl !! 6th lvl !! 7th lvl
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! style="width: 75px|X.P. Level !! style="width: 40px|1st lvl !! style="width: 40px|2nd lvl !! style="width: 40px|3rd lvl !! style="width: 40px|4th lvl !! style="width: 40px|5th lvl !! style="width: 40px|6th lvl !! style="width: 40px|7th lvl
 
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| 1st || 2 || – || – || – || – || – || –
 
| 1st || 2 || – || – || – || – || – || –
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|}
  
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== Spell Acquisition Table ==
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The acquisition table outlines the correct number of spells a druid should have, of each level of spell, at a given level of experience, not including the bonus spells described above.  As shown, the base number for a 3rd level druid would have a minimum of three 1st level and two 2nd level spells.
  
{| class="wikitable" style="float:left; margin-right: 15px; text-align: center; background-color:#d4f2f2;"
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As characters advance in experience levels, they need to assess their current spell collection according to the spell count shown.  For example, when a druid progresses from 6th to 7th level, they can observe that they need to acquire one 2nd-level spell and one 3rd-level spell to reach the correct spell count for that experience level.
|+Bonus Spells
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! Wisdom !! Spell Bonus
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=== Druid Spell Tables ===
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Here is a list of pages containing druid spells that the character can review and select from in assigning which incantations they wish to acquire:
| 13 || 1st level
 
|-
 
| 14 || 1st level
 
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| 15 || 2nd level
 
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| 16 || 2nd level
 
|-
 
| 17 || 3rd level
 
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| 18 || 4th level
 
|}
 
[[File:Druid Spell Acquisition.jpg|left|280px|thumb]]
 
A druid gains spells according to Druid's Spell acquisition table, as shown.  Bonus spells are gained according to the character's [[Wisdom (ability stat)|wisdom]], as shown on the Bonus Spells tableThe spells gained are cumulative; thus, a character with a 15 wisdom would gain two 1st level spells and one 2nd level.  Bonus spells aren't gained until the character achieves the level where spells of that power are gained ordinarily.  For example, the bonus 3rd level spell isn't gained until the druid achieves 4th level.
 
  
Druids cast by tapping sources of [[Wild Magic|wild magic]], channeling this power into spells.  This is done through a spiritual rapport with the natural world, which the druid maintains on a deeper level than the five senses reveal.  In a way that’s difficult to explain, the druid becomes supernaturally aware of the movement of energy, living things, water and earth all around — even the heat and magma far beneath the world’s crust.  This tremendous power is "tapped," or gathered by the druid as the complicated form of the spell is constructed in the druid’s mind.  These natural, elemental or "astral" forces are always present, and therefore remain available to the druid when forming spells for use.
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:* [[Druid 1st Level Spells]]
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:* [[Druid 2nd Level Spells]]
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:* [[Druid 3rd Level Spells]]
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:* [[Druid 4th Level Spells]]
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:* [[Druid 5th Level Spells]]
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:* [[Druid 6th Level Spells]]
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:* [[Druid 7th Level Spells]]
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<br>
  
==== Druidical Spell Tables ====
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The process of regaining these spells through meditation is akin to filling a bottle; once the spell is firmly entrenched in the caster's mind, it's as though a mental stopper is placed over the top of the bottle.  Consequently, the spell's power remains contained within the druid until the metaphorical stopper is removed.
[[Druid 1st Level Spells]]<br>
 
[[Druid 2nd Level Spells]]<br>
 
[[Druid 3rd Level Spells]]<br>
 
[[Druid 4th Level Spells]]<br>
 
[[Druid 5th Level Spells]]<br>
 
[[Druid 6th Level Spells]]<br>
 
[[Druid 7th Level Spells]]<br>
 
  
  
See Also,<br>
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See also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
 
[[Druidical Spell Tables]]<br>
 
[[Druidical Spell Tables]]<br>
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[[Category: Don't Review until 2022]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 20:28, 19 February 2024

Druid Spell Acquisition.jpg

Druidical spell acquisition explains how the druid character class acquires their collection of incantations and dweomers. Druidical magic operates by harnessing the essence of wild magic, channeling its power into spells that individuals have learned to create according to their level of experience. Once a spell is understood, it may be cast once per day — and then, once it's cast, it must be "relearned" through meditation.

Druids do not carry spellbooks. Instead, they achieve a spiritual connection with the natural world, a profound link beyond the scope of the ordinary five senses. The druid, in a manner challenging to articulate, attains a supernatural awareness of the flow of energy, the vitality of living beings, and the elements of water and earth — extending even to the heat and magma beneath the world's crust.

These potent forces are "tapped," or gathered, while the druid constructs the spell in his or her mind. As these forces exist everywhere, even outside the Prime Material, druids may regain their spells anywhere. Meditation requires 15 minutes per day, per level of the spell. Like other spellcasters, druids must maintain concentration when casting spells.

Spell Bonus
Wisdom Spell Bonus
13 1st level
14 1st level
15 2nd level
16 2nd level
17 3rd level
18 4th level

Spell Bonus

The total number of spells a druid acquires is influenced by their wisdom, as outlined in the provided table. This spell count is cumulative, so that a character with a wisdom of 15, for instance, not only gains a bonus 2nd level spell but also acquires the bonus spells allocated to those with a wisdom of 13 and 14.

For example, if Lauren the Druid possesses a wisdom of 16, she would receive two bonus 1st level spells and two bonus 2nd level spells.

It's important to note that even though the character gains access to spells based on their wisdom, the actual acquisition of spells occurs when the character reaches an experience level that permits casting spells of that level. The Spell Acquisition table below illustrates that Lauren must attain the 2nd level of experience before obtaining her bonus 2nd level spells.

Bonus spells are supplementary to those indicated on the acquisition table. For instance, at 1st level, a druid typically gains two 1st level spells. Lauren, with her two bonus 1st level spells, would commence the campaign setting with a total of four 1st level spells.

Druid Spell Acquisition Table
X.P. Level 1st lvl 2nd lvl 3rd lvl 4th lvl 5th lvl 6th lvl 7th lvl
1st 2
2nd 2 1
3rd 3 2
4th 3 2 1
5th 4 3 2
6th 4 3 2 1
7th 4 4 3 1
8th 4 4 3 2
9th 5 4 3 2 1
10th 5 4 3 3 2
11th 5 5 3 3 2 1
12th 6 5 4 3 3 2
13th 6 5 5 4 4 2 1
14th 6 6 6 5 4 3 1
15th 7 6 6 6 5 3 2
16th 7 7 6 6 5 4 2
17th 7 7 7 6 6 4 3
18th 8 7 7 7 6 5 3
19th 8 8 7 7 7 5 4
20th 8 8 8 7 7 6 4
21st 9 8 8 7 7 7 5
22nd 9 8 8 8 8 7 6
23rd 9 9 9 8 8 8 7
24th 10 10 8 8 6 6 4
25th 10 10 9 8 7 6 4
26th 11 10 9 9 7 6 5
27th 11 11 9 9 7 7 5
28th 11 11 10 10 8 7 5
29th 12 11 10 10 9 8 6

Spell Acquisition Table

The acquisition table outlines the correct number of spells a druid should have, of each level of spell, at a given level of experience, not including the bonus spells described above. As shown, the base number for a 3rd level druid would have a minimum of three 1st level and two 2nd level spells.

As characters advance in experience levels, they need to assess their current spell collection according to the spell count shown. For example, when a druid progresses from 6th to 7th level, they can observe that they need to acquire one 2nd-level spell and one 3rd-level spell to reach the correct spell count for that experience level.

Druid Spell Tables

Here is a list of pages containing druid spells that the character can review and select from in assigning which incantations they wish to acquire:


The process of regaining these spells through meditation is akin to filling a bottle; once the spell is firmly entrenched in the caster's mind, it's as though a mental stopper is placed over the top of the bottle. Consequently, the spell's power remains contained within the druid until the metaphorical stopper is removed.


See also,
Druid (class)
Druidical Spell Tables
Spellcasting