Difference between revisions of "Hit Points per Die"

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! style="width: 115px|Weight (lbs) !! style="width: 75px|Dice Rolled !! style="width: 60px|Range !! style="width: 75px|Average H.P.<br>per HD
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For the purposes of determining a creature's [[Hit Points|hit points]], a distinction is made between the creature's [[Hit Dice|hit dice]] (HD), which indicates the creature's ability [[Roll to Hit|to hit]], and the creature's mass, which can vary greatly with respect to HD.  For example, a [[Cockatrice|cockatrice]] has 5 HD and weighs 98 lbs., while a [[Moose|moose]] also has 5 HD and weighs 1,220 lbs., or more.  Therefore, because of its mass, and although a cockatrice is still a dangerous creature, a moose will have more hit points than a cockatrice.
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'''Hit points per die''' stipulates that when determining a creature's [[Hit Points|hit points]] (h.p.), a distinction is made between the creature's [[Hit Dice|hit dice]] (HD) which indicates the creature's ability [[Roll to Hit|to hit]] and the creature's mass.  For example, a [[Cockatrice|cockatrice]] has 5 HD and weighs 98 lbs., while a [[Moose|moose]] also has 5 HD and weighs 1,220 lbs. or more.  Because of its mass, a moose should have more h.p. than a cockatrice, though the latter remains a dangerous creature.
  
How much more is indicated by the table shown.  The dice rolled indicate the creature's '''hit points per die'''.  For example, the moose described above would have 5d4+5d6 hit points, or 10-50 (average 30)Comparatively, the cockatrice would have 5d6 hit points, or 5-30 (average 17.5). The adjustment for hit point per die is staggered so that as the creature increases in mass, the hit points gained are progressively less per pound.  This reflects the amount of comparatively wasted mass of large creatures compared to their fighting ability.
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[[File:Hit Points per Die.jpg|left|350px|thumb|Argues that while the human male and elven female may both have the same amount of experience, they have very different amounts of mass]]
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How many more h.p. is indicated by the table shown.  The type of dice rolled indicates the creature's "h.p. per die." For example, the moose described above would have [5-20] + [5-30] h.p. (5d4 + 5d6), an average of 30.  Conversely, the cockatrice has [5-30] h.p., an average of 17.5.
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As creatures gain in mass, the amount of h.p. gained is staggered so that the amount gained is progressively less per pound.  This reflects the amount of comparatively wasted mass of large creatures compared to their fighting ability.
  
 
== Mass plus Character Level ==
 
== Mass plus Character Level ==
The table is also used to indicate the number of hit points that player and non-player characters possess due to their weight, which is added to the hit points they gain from [[Experience Level|experience levels]].  For example, a [[Human Race & Physiology|human]] 1st level [[Fighter (class)|fighter]] normally gains 1d10 hit points from their [[Character Class|character class]], adjusted by [[Constitution (ability stat)|constitution]].  Humans and other player character races possess either 1 or 1+1 hit dice, which adds hit points to their total according to the table shown.
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The table is also indicates the number of h.p. that [[Player Characters|player]] and [[Non-player Characters|non-player characters]] possess due to their weight.  This rolled number is ADDED to the character's h.p. gained from [[Experience Level|experience levels]].  This means that 1st level characters start with more hit points than they'd normally receive in AD&D.
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: '''For example''', a [[Human Race & Physiology|human]] 1st level [[Fighter (class)|fighter]] normally gains 1d10 h.p. from their [[Character Class|character class]].  This is adjusted by [[Constitution (ability stat)|constitution]].  For player character, the maximum is [[Character Creation|given at the start]] to reflect the character's unusualness.  As a human male is likely to weigh between 151 and 290 lbs., he would also start with an additional 1-8 h.p.  A human female may weigh less than 151 lbs., but she's certain to weigh more than 71; she would receive an additional 1-6.
  
For example, Piotr the [[Elf Race & Physiology|elven]] 1st level [[Thief (class)|Thief]] receives 1d6 hit points from his character class (a player character would automatically start with the maximum, "6"), which is adjusted by +1 due to his 15 constitution; he also receives 1d6 from his mass, 100 lbs.; and, as elves have a natural HD of 1+1, which is also considered his mass, he receives an additional +1 bonusIn total, this makes his average starting hit points equal to 9 (a player character would have an average starting hit points of 11).
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It's recognised that these numbers are different for different races and for males vs. females.  This is deliberate.  [[Dwarf Race & Physiology|Dwarves]], [[Elf Race & Physiology|elves]] and [[Demi-humans (humanoid)|so on]] gain benefits that humans do not; but humans are heavier by and large, which helps compensate for the benefits of other races. On the other hand, if the player chooses to run a female, he or she may be opting for a character with slightly less hit pointsIt's believed, however, that if a player prefers to run a female, the average loss of a hit point or two won't matter in the long run.
  
  
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[[Negative Hit Points]]
 
[[Negative Hit Points]]
  
[[Category: Lacks Image]]
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[[Category: Don't Review until 2023]]

Latest revision as of 19:29, 23 May 2022

Weight (lbs) Dice Rolled Range Average h.p.
per HD
up to 10 d2 1-2 1.5
11-30 d3 1-3 2
31-70 d4 1-4 2.5
71-150 d6 1-6 3.5
151-290 d8 1-8 4.5
291-510 2d4 2-8 5
511-830 d10 1-10 5.5
831-1,275 d4+d6 2-10 6
1,276-1,800 d12 1-12 6.5
1,801-2,500 2d6 2-12 7
2,501-3,500 3d4 3-12 7.5
3,501-4,800 d6+d8 2-14 8
4,801-6,500 2d4+d6 3-14 8.5
6,501-8,700 2d8 2-16 9
8,701-11,500 d4+2d6 3-16 9.5
11,501-15,000 d8+d10 2-18 10
15,000-19,000 2d10 2-20 11
19,001-24,000 d10+d12 2-22 12
24,001-31,000 2d12 2-24 13
31,001-40,000 2d8+d10 3-26 14.5
40,001-51,000 d8+2d10 3-28 15.5
51,001-65,000 3d10 3-30 16.5
65,001-82,000 4d8 4-32 18
82,000-100,000 3d12 3-36 19.5
100,001-120,000 d8+3d10 4-38 21
120,001-150,000 3d10+d12 3-42 23
150,001-190,000 d10+3d12 4-46 25
190,001-240,000 5d10 5-50 27.5
240,001-300,000 3d8+3d10 6-54 30
300,001-380,000 6d10 6-60 33
380,001-480,000 3d10+3d12 6-66 36
480,001 or more 6d10+d12 7-72 39.5

Hit points per die stipulates that when determining a creature's hit points (h.p.), a distinction is made between the creature's hit dice (HD) — which indicates the creature's ability to hit — and the creature's mass. For example, a cockatrice has 5 HD and weighs 98 lbs., while a moose also has 5 HD and weighs 1,220 lbs. or more. Because of its mass, a moose should have more h.p. than a cockatrice, though the latter remains a dangerous creature.

Argues that while the human male and elven female may both have the same amount of experience, they have very different amounts of mass

How many more h.p. is indicated by the table shown. The type of dice rolled indicates the creature's "h.p. per die." For example, the moose described above would have [5-20] + [5-30] h.p. (5d4 + 5d6), an average of 30. Conversely, the cockatrice has [5-30] h.p., an average of 17.5.

As creatures gain in mass, the amount of h.p. gained is staggered so that the amount gained is progressively less per pound. This reflects the amount of comparatively wasted mass of large creatures compared to their fighting ability.

Mass plus Character Level

The table is also indicates the number of h.p. that player and non-player characters possess due to their weight. This rolled number is ADDED to the character's h.p. gained from experience levels. This means that 1st level characters start with more hit points than they'd normally receive in AD&D.

For example, a human 1st level fighter normally gains 1d10 h.p. from their character class. This is adjusted by constitution. For player character, the maximum is given at the start to reflect the character's unusualness. As a human male is likely to weigh between 151 and 290 lbs., he would also start with an additional 1-8 h.p. A human female may weigh less than 151 lbs., but she's certain to weigh more than 71; she would receive an additional 1-6.

It's recognised that these numbers are different for different races and for males vs. females. This is deliberate. Dwarves, elves and so on gain benefits that humans do not; but humans are heavier by and large, which helps compensate for the benefits of other races. On the other hand, if the player chooses to run a female, he or she may be opting for a character with slightly less hit points. It's believed, however, that if a player prefers to run a female, the average loss of a hit point or two won't matter in the long run.


See Also,
Combat
Negative Hit Points