Difference between revisions of "Ray of Enfeeblement (spell)"
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Other strong creatures that cause [[Damage (hit points)|damage]] by [[Constriction (attack)|constriction]], the ray of enfeeblement will reduce the [[Hit Points|hit points]] lost through this kind of attack by 1 damage per point of strength lost. For example, as a [[Couatl|couatl]] constricts for 3-12 damage per round, a 3rd level caster would reduce this damage by 1-4 points when using the enfeeblement ray. | Other strong creatures that cause [[Damage (hit points)|damage]] by [[Constriction (attack)|constriction]], the ray of enfeeblement will reduce the [[Hit Points|hit points]] lost through this kind of attack by 1 damage per point of strength lost. For example, as a [[Couatl|couatl]] constricts for 3-12 damage per round, a 3rd level caster would reduce this damage by 1-4 points when using the enfeeblement ray. | ||
− | == Strength Loss & Gain == | + | == Full Strength Loss & Gain == |
Naturally, a creature's [[Attacking in Combat|attack]] and damage bonus reflect it's adjusted strength. Once characters are completely drained, they can neither [[Movement (stride)|move]] nor act, nor bear any weight, having lost the source for their [[Encumbrance|encumbrance]] or [[Action Points|action points]]. Some creatures reduced to 1 or 2 strength may be be trapped under the weight of a heavy [[Backpack|backpack]] or within their [[Armour List|armour]], needing aid to free themselves. | Naturally, a creature's [[Attacking in Combat|attack]] and damage bonus reflect it's adjusted strength. Once characters are completely drained, they can neither [[Movement (stride)|move]] nor act, nor bear any weight, having lost the source for their [[Encumbrance|encumbrance]] or [[Action Points|action points]]. Some creatures reduced to 1 or 2 strength may be be trapped under the weight of a heavy [[Backpack|backpack]] or within their [[Armour List|armour]], needing aid to free themselves. | ||
Latest revision as of 19:34, 22 April 2022
Ray of enfeeblement weakens those creatures struck, reducing their strength by 2-5 points, +1 additional point per 2 levels of the caster above 3rd. Thus, a 5th level caster would reduce strength by 3-6 pts., a 7th level by 4-7 and a 9th level by 5-8. The ray is particularly effective in weakening creatures known for their overwhelming strength, such as giants, cyclops and titans.
Range | 10 +5 ft. per level |
Duration | 1 round per level |
Area of Effect | 1 creature per level |
Casting Time | 1 round |
Saving Throw | negates |
Level | mage (2nd) |
Affected creatures are entitled to a saving throw against magic, which if successful denies the loss of strength — but for one round, saving creatures are dazed for one round, equivalent to the effects of being stunned.
The ray of enfeeblement ignores percentile strength. For example, an 18/26 strength would be reduced to a 17 if the ray removed one point of strength. The same is true if the initial strength is 18/56 or 18/00. When the creature regains his or her 18 strength, the percentile is assumed to be restored also.
Other strong creatures that cause damage by constriction, the ray of enfeeblement will reduce the hit points lost through this kind of attack by 1 damage per point of strength lost. For example, as a couatl constricts for 3-12 damage per round, a 3rd level caster would reduce this damage by 1-4 points when using the enfeeblement ray.
Full Strength Loss & Gain
Naturally, a creature's attack and damage bonus reflect it's adjusted strength. Once characters are completely drained, they can neither move nor act, nor bear any weight, having lost the source for their encumbrance or action points. Some creatures reduced to 1 or 2 strength may be be trapped under the weight of a heavy backpack or within their armour, needing aid to free themselves.
Lost strength is regained at a rate of 1 point per 10 minutes, or 50 combat rounds. Rest doesn't increase the speed of this regain, nor is it affected by healing spells or through the use of dispel magic, restoration or similar abjurement. The strength spell can add new strength points to the creature's total, but this is a separate effect and in no way alters the creature's real strength. Only time can restore the strength lost to the ray.