Difference between revisions of "Dispel Magic (spell)"

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[[File:Dispel Magic (spell).jpg|right|455px|thumb]]
 
[[File:Dispel Magic (spell).jpg|right|455px|thumb]]
'''Dispel magic''' has the power to dispel forms of magic that are temporal in nature — that is, powers, spells and effects that have a definite moment of passingSpells that have permanent effects cannot be reverse, nor can intrinsic magical qualities possessed by creatures or manifestations be abolished'''For example,''' [[Golem|golems]], [[Undead|undead]], [[Demon|demons]] and the like are all "magical" in form ... but this kind of magic is immune to the effects of dispel magic.
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'''Dispel magic''' gives the caster the power to end magical effects that are temporal in nature — that is, powers, spells and effects that are ongoing — which is to say, currently active and sustained, that possess an understood set durationHowever, once the consequences of a spell have been rendered, the intrinsic magical qualities of [[Magic Item|magical items]], creatures or manifestations be negatedThis extends to the magical nature of creatures, which is considered inborn to that being; thus, entities such as [[Golems (sage study)|golems]], [[Undead|undead]], and [[Demon|demons]] are not affected by the spell.
  
 
{{Spelltable
 
{{Spelltable
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| duration = permanent
 
| duration = permanent
 
| area of effect = 30 ft. cube
 
| area of effect = 30 ft. cube
| casting time = 2 rounds
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| casting time = 2 [[Combat Round|rounds]]
 
| save = none
 
| save = none
| level = [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Druid 4th Level Spells|druid (4th)]];<br>[[Illusionist 4th Level Spells|illusionist (4th)]]; [[Mage 3rd Level Spells|mage (3rd)]]
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| level = [[Bard 3rd Level Spells|bard (3rd]]; [[Cleric 3rd Level Spells|cleric (3rd)]]; [[Druid 4th Level Spells|druid (4th)]];<br>[[Illusionist 4th Level Spells|illusionist (4th)]]; [[Mage 3rd Level Spells|mage (3rd)]]
 
}}
 
}}
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Additionally, dispel magic cannot disrupt magic that has been prepared or '''cast''' but not yet [[Spellcasting|'''discharged''']], meaning spells held in readiness or awaiting their moment of release remain unaffected. For example, a [[Magic Missile (spell)|magic missile]] that has been summoned but not yet hurled, or any spell being held by its caster for strategic timing, is impervious to dispelling effects. This limitation acknowledges the distinction between an active spell influencing the world and one still bound within the caster's mental or somatic control.
  
Eliminates temporal magic within the area of effect, such as spells which are cast, or manifestations which creatures are able to cause at will.
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However, once a spell has been fully manifested and is actively influencing its surroundings, it falls within the scope of dispel magic's dweomer. In such cases, the spell's effect is ended instantly, as though the caster of the original magic were to deliberately halt the progress of their own manifestation. This highlights the precision and potency of dispel magic in countering active enchantments while respecting the protective boundaries of unmanifested spells.
  
The spell is always successful when employed against magic that has been brought into existence by a caster of equal or lesser level; however, all other magic or manifestations are entitled to a saving throw against magic, as the level of the creature from which it derived.
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As noted, dispel magic does not affect the intrinsic properties of magical items themselves; their enchantments remain intact. However, many magical items, particularly [[Wands|wands]], [[Staves|staves]], and [[Rods|rods]], produce effects that are temporal in nature. These effects, once manifested, are subject to being dispelled by dispel magic. '''For example''', a [[Wall of Fire (spell)|wall of fire]] created by a wand, or a protective barrier conjured by a staff, can be disrupted by the spell, even though the item remains fully functional and capable of generating new magical effects afterward. This distinction emphasizes the spell's focus on removing active magic rather than the inherent capabilities of enchanted objects.
  
Enchanted items, such as scrolls, potions, rings, wands, staffs, rods, [[Armour List|armour]], weapons and so on are not affected by the spell. However, dispel magic will dispel the lasting effects caused by those items.
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[[Category: Bardic Spells]][[Category: Clerical Spells]][[Category: Druidical Spells]][[Category: Illusionary Spells]][[Category: Magical Spells]][[Category: Reviewed]]

Latest revision as of 16:50, 25 January 2025

Dispel Magic (spell).jpg

Dispel magic gives the caster the power to end magical effects that are temporal in nature — that is, powers, spells and effects that are ongoing — which is to say, currently active and sustained, that possess an understood set duration. However, once the consequences of a spell have been rendered, the intrinsic magical qualities of magical items, creatures or manifestations be negated. This extends to the magical nature of creatures, which is considered inborn to that being; thus, entities such as golems, undead, and demons are not affected by the spell.

Dispel Magic
Range 60 ft.
Duration permanent
Area of Effect 30 ft. cube
Casting Time 2 rounds
Saving Throw none
Level bard (3rd; cleric (3rd); druid (4th);
illusionist (4th); mage (3rd)

Additionally, dispel magic cannot disrupt magic that has been prepared or cast but not yet discharged, meaning spells held in readiness or awaiting their moment of release remain unaffected. For example, a magic missile that has been summoned but not yet hurled, or any spell being held by its caster for strategic timing, is impervious to dispelling effects. This limitation acknowledges the distinction between an active spell influencing the world and one still bound within the caster's mental or somatic control.

However, once a spell has been fully manifested and is actively influencing its surroundings, it falls within the scope of dispel magic's dweomer. In such cases, the spell's effect is ended instantly, as though the caster of the original magic were to deliberately halt the progress of their own manifestation. This highlights the precision and potency of dispel magic in countering active enchantments while respecting the protective boundaries of unmanifested spells.

As noted, dispel magic does not affect the intrinsic properties of magical items themselves; their enchantments remain intact. However, many magical items, particularly wands, staves, and rods, produce effects that are temporal in nature. These effects, once manifested, are subject to being dispelled by dispel magic. For example, a wall of fire created by a wand, or a protective barrier conjured by a staff, can be disrupted by the spell, even though the item remains fully functional and capable of generating new magical effects afterward. This distinction emphasizes the spell's focus on removing active magic rather than the inherent capabilities of enchanted objects.