Difference between revisions of "Cleric 7th Level Spells"
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| + | ! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Believer !! Description | ||
| + | |- | ||
| + | |[[Avatar (spell)|Avatar]] || self || special || self || 3 rounds || none || yes || creates an incorporeal self | ||
| + | |- | ||
| + | |[[Control Weather (spell)|Control Weather]] || self || 4-48 hours || 4-16 sq. miles || 3 rounds || none || no || modifies existing weather | ||
| + | |- | ||
| + | |[[Earthquake (spell)|Earthquake]] || 120 ft. || 5 rounds || 5 ft. radius/level || 2 rounds || none || no || causes an earthquake | ||
| + | |- | ||
| + | |[[Holy Word (spell)|Gate]] || self || permanent || 1 creature || 2 rounds || none || no || gates in a powerful being | ||
| + | |- | ||
| + | |[[Holy Word (spell)|Holy Word]] || self || special || 30 ft. radius || 2 rounds || negates* || no || devastating spoken attack | ||
| + | |- | ||
| + | |[[Regeneration (spell)|Regeneration]] || touch || permanent || 1 creature || 3 rounds || none || no || replaces lost limb or body parts | ||
| + | |- | ||
| + | |[[Restoration (spell)|Restoration]] || touch || permanent* || 1 creature || 3 rounds || none || no/yes || restores lost energy levels | ||
| + | |- | ||
| + | |[[Resurrection (spell)|Resurrection]] || touch || permanent || 1 creature || 3 rounds || none* || no || restores life to the long dead | ||
| + | |- | ||
| + | |[[Succor (spell)|Succor]] || touch || until used || 4 objects* || 3 rounds || none || yes || returns possessor to cleric | ||
| + | |- | ||
| + | |[[Symbol (spell)|Symbol]] || 5 ft. || 10 rounds/level || 40 ft. circle || 2 rounds || negates || no || inscribes a powerful symbol | ||
| + | |- | ||
| + | |[[Wind Passage (spell)|Wind Passage]] || touch || 1 hour/level || 1 creature* || 3 rounds || none || yes || allows rapid travel through air | ||
| + | |} | ||
| + | <br> | ||
| + | <br> | ||
| + | See Also,<br> | ||
| + | [[Cleric (class)]]<br> | ||
| + | [[Clerical Spell Acquisition]]<br> | ||
| + | [[Clerical Spell Tables]]<br> | ||
Revision as of 20:39, 18 February 2020
| Spell | Range | Duration | Area of Effect | Casting | Save | Believer | Description |
|---|---|---|---|---|---|---|---|
| Avatar | self | special | self | 3 rounds | none | yes | creates an incorporeal self |
| Control Weather | self | 4-48 hours | 4-16 sq. miles | 3 rounds | none | no | modifies existing weather |
| Earthquake | 120 ft. | 5 rounds | 5 ft. radius/level | 2 rounds | none | no | causes an earthquake |
| Gate | self | permanent | 1 creature | 2 rounds | none | no | gates in a powerful being |
| Holy Word | self | special | 30 ft. radius | 2 rounds | negates* | no | devastating spoken attack |
| Regeneration | touch | permanent | 1 creature | 3 rounds | none | no | replaces lost limb or body parts |
| Restoration | touch | permanent* | 1 creature | 3 rounds | none | no/yes | restores lost energy levels |
| Resurrection | touch | permanent | 1 creature | 3 rounds | none* | no | restores life to the long dead |
| Succor | touch | until used | 4 objects* | 3 rounds | none | yes | returns possessor to cleric |
| Symbol | 5 ft. | 10 rounds/level | 40 ft. circle | 2 rounds | negates | no | inscribes a powerful symbol |
| Wind Passage | touch | 1 hour/level | 1 creature* | 3 rounds | none | yes | allows rapid travel through air |
See Also,
Cleric (class)
Clerical Spell Acquisition
Clerical Spell Tables