Difference between revisions of "Gain Proficiency (sage ability)"

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'''Gain proficiency''' describes the acquisition of an additional [[Weapon Proficiencies|weapon proficiency]] over and above that normally possessed by the character, depending on their [[Character Class|character class]]. The ability presupposes that, during their training to be a class (most likely a [[Fighter (class)|fighter]]-type class), that an additional focus was put upon the number of [[Weapons List|weapons]] that the character would be able to use without penalty.
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[[File:Gain Proficiency (sage ability).jpg|right|525px|thumb]]
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'''Gain proficiency''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] in the [[Sage Study|study]] of [[Puissance (sage study)|Puissance]], describing the acquisition of one additional [[Weapon Proficiencies|weapon proficiency]] beyond those granted by the character's [[Character Class|character class]]. The ability assumes that during the course of the character's class training most commonly that of a [[Fighter (class)|fighter]] or similar combat-oriented class — extra attention was given to broadening the character's experience with different [[Weapons List|weapons]], increasing the range of weapons they can use effectively without penalty.
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This added proficiency allows the character to select a weapon that is less commonly used at low levels due to impracticality or situational utility. Examples include weapons with unique applications, such as the [[Bola (weapon)|bola]] for entangling opponents, the [[Lance (weapon)|lance]] for mounted combat or a [[Pole Arms|pole arm]] for reach and formation fighting. Likewise, the proficiency may be applied to [[Bludgeoning Weapons|bludgeoning weapons]], which are particularly effective against monsters resistant to slashing or piercing attacks. These types of weapons are often avoided by early-level characters because of their size, limited versatility or logistical demands in tight quarters or dungeon environments.
  
This allows for the character to specialize in rare weapons that have special uses, such as the [[Bola (weapon)|bola]], the [[Lance (weapon)|lance]] or a [[Pole Arms|pole arm]];  or in [[Bludgeoning Weapons|bludgeoning weapons]] that are useful against certain types of monsters. Most commonly, these weapons are overlooked because they are too large, cumbersome or impractical at 1st level.
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Though the addition of a single weapon proficiency does not significantly increase the character's effectiveness in [[Combat|combat]], it does distinguish them as someone with a broader base of martial training than others of similar experience. For role-playing purposes, this expanded knowledge can serve as a defining character trait. The character might adopt an approach to combat that varies with situation or temperament, choosing to wield different weapons based on mood, symbolic reasoning or ritual habit. Their choice of armament might reflect changing weather, anticipated enemies or personal affectation, allowing for creative expression in gameplay.
  
While the addition of a weapon proficiency may not greatly increase the acuity and power of the character in [[Combat|combat]], it nevertheless helps establish the character as one who has learned more than the average person, so that their knowledge of combat sets them apart.  For the sake of role-playing, the character might forego the standard practice of always using one weapon in combat, so as to establish a premise of "devoting themselves" to certain weapons depending upon their mood on a given day.  That may be linked to the weather, the type of monster being faced, or merely the character's whim.  
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The selected weapon must fall within the allowed options of the character's class. For those with the [[Shield as a Weapon (sage ability)|shield as a weapon]] ability, the shield is a common and practical choice for this additional proficiency, especially for those who favour close-quarters defence or a mixed offensive style.
  
  
See [[Puissance (sage study)|Puissance]]
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See also,<br>
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[[Character Background Generator]]<br>
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[[Hereditary Weapon I (sage ability)]]
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[[Category: Sage Abilities]][[Category: Reviewed]]

Latest revision as of 01:53, 11 April 2025

Gain Proficiency (sage ability).jpg

Gain proficiency is an amateur-status sage ability in the study of Puissance, describing the acquisition of one additional weapon proficiency beyond those granted by the character's character class. The ability assumes that during the course of the character's class training — most commonly that of a fighter or similar combat-oriented class — extra attention was given to broadening the character's experience with different weapons, increasing the range of weapons they can use effectively without penalty.

This added proficiency allows the character to select a weapon that is less commonly used at low levels due to impracticality or situational utility. Examples include weapons with unique applications, such as the bola for entangling opponents, the lance for mounted combat or a pole arm for reach and formation fighting. Likewise, the proficiency may be applied to bludgeoning weapons, which are particularly effective against monsters resistant to slashing or piercing attacks. These types of weapons are often avoided by early-level characters because of their size, limited versatility or logistical demands in tight quarters or dungeon environments.

Though the addition of a single weapon proficiency does not significantly increase the character's effectiveness in combat, it does distinguish them as someone with a broader base of martial training than others of similar experience. For role-playing purposes, this expanded knowledge can serve as a defining character trait. The character might adopt an approach to combat that varies with situation or temperament, choosing to wield different weapons based on mood, symbolic reasoning or ritual habit. Their choice of armament might reflect changing weather, anticipated enemies or personal affectation, allowing for creative expression in gameplay.

The selected weapon must fall within the allowed options of the character's class. For those with the shield as a weapon ability, the shield is a common and practical choice for this additional proficiency, especially for those who favour close-quarters defence or a mixed offensive style.


See also,
Character Background Generator
Hereditary Weapon I (sage ability)