Difference between revisions of "Bread (symbol)"

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<li style="display: inline-block; float: right; margin-left: 15px;"> [[File:Rural Bread Map.jpg|thumb|none|350px|[[6-mile Hex Map|6-mile]] map of a type-5 hex with 3 bread, a type-6 hex with 2 bread, and a type-8 (shape only) which is assumed to have 1 bread (not shown).]]</li>
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<li style="display: inline-block; float: right; margin-left: 15px;"> [[File:Rural Bread Map.jpg|thumb|none|350px|[[6-mile Hex Map|6-mile]] map of a type-5 hex with 3 bread, a type-6 hex with 2 bread and a type-8 (shape only) which is assumed to have 1 bread (not shown).]]</li>
<li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Bread (symbol).jpg|thumb|none|105px|1 Bread]]</li>
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<li style="display: inline-block; float: right; margin-left: 15px; "> [[File:Bread (symbol).jpg|thumb|none|140px|1 Bread]]</li>
 
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'''Bread''' is a symbol used on game maps to represent the amount of food production in that space, upon which the world's population depends. The amount of bread designated in a hex is determined by the [[Groups|hex type]], which in turn is a product of [[Infrastructure|infrastructure]].  Hex types range from 1 to 8, with a "1" indicating a highly civilised hex and an "8" indicating uncivilised wilderness.  Thus, type-1 and type-2 hexes possess much bread, while type-7 and type-8 hexes comparatively have very little.
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'''Bread''' is a symbol used on game maps to represent the level of food production available within a given hex, serving as a measure of the world's ability to sustain its population. The quantity of bread assigned to a hex is determined by the [[Groups|hex type]], which itself is a function of the region's [[Infrastructure|infrastructure]].
 
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__TOC__
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Hex types are classified on a scale from 1 to 8, with type-1 hexes representing the most highly civilised and agriculturally developed areas, while type-8 hexes indicate uncivilised wilderness with minimal food production. Consequently, type-1 and type-2 hexes yield the greatest amount of bread, reflecting extensive farming and organised food distribution, whereas type-7 and type-8 hexes provide only scarce resources, requiring inhabitants to rely on hunting, foraging or external supply.
 
{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
|-
 
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! style="width: 60px"|Rural || with [[Settlements|Settlement]]
 
! style="width: 60px"|Rural || with [[Settlements|Settlement]]
 
|-
 
|-
| 8 || 1 || 0
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| 8 || 1 ||
 
|-
 
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| 7 || 2 || 3
 
| 7 || 2 || 3
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|}
 
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== Bread Location ==
 
== Bread Location ==
Bread is produced in cultivated or arable hexes, which are primarily farm or pasture land, with production much more rigidly fixed than with [[Coin (symbol)|coins]] or [[Hammer (symbol)|hammers]]. Bread symbols count as '''surplus''' foods, over and above the needs of the residents — which means that while a type-6 hex produces more actual food than a type-7, it also consumed more and thus provides an equal surplus.
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Bread is produced in cultivated or arable hexes, which consist primarily of [[Farmland|farmland]] or pastureland. Unlike [[Coin (symbol)|coins]] or [[Hammer (symbol)|hammers]], bread production is more rigidly fixed, reflecting the structured nature of agriculture and food supply. Bread symbols represent surplus food — resources exceeding the needs of local residents. This means that while a type-6 hex produces more total food than a type-7 hex, it also has a larger population consuming that food, resulting in an equivalent surplus.
  
Any type of hex from 1 to 7 is considered a "cultivated" hex. Some type-8 hexes are considered "arable" but not yet cleared, when they occur in temperate climes, or adjacent to cultivated hexes, or are otherwise considered to possess water. Such type-8 hexes supply food through [[Foraging (sage ability)|foraging]] and [[Hunting (sage ability)|hunting]], and thus contribute to the overall surplus of food. Hexes that are designated as "mined" (see [[Hammer (symbol)#hammer location|hammer location]]) are not considered arable. There may be food there, enough to provide some subsistence, but that wouldn't count as surplus.<div style="clear: both"></div>
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Hex types 1 through 7 are classified as "cultivated" hexes, actively contributing to food production. Some type-8 hexes are considered "arable" but remain uncleared, particularly in temperate climates, when adjacent to cultivated hexes or when they possess sufficient water sources. These hexes supply food through [[Foraging (sage ability)|foraging]] and [[Hunting (sage ability)|hunting]], allowing them to add to the overall surplus, even if they lack formal agriculture.
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Hexes designated as "mined" (see [[Hammer (symbol)#hammer location|hammer location]]) are not considered arable. While some food may exist within these hexes, it is only enough for basic subsistence and does not contribute to the larger food surplus.
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<div style="clear: both"></div>
  
 
== Methods of Production ==
 
== Methods of Production ==
Agricultural output occurs in part to the quality of soil and the farming practices that are employed. It's assumed that a type-4 hex has a better soil than a type-5, as the former's presence indicates, through the [[Infrastructure|infrastruction]] assignment method, that it's clearly more suitable for a larger population. Nonetheless, part of the benefit derived from the soil is accomplished through organisation of labour and mastering the existing conditions more efficiently.  The table below therefore provides a general account of what sort of practice is performed according to the bread number and the hex-type.
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Agricultural output is influenced by both soil quality and the farming practices employed within a hex. A type-4 hex is assumed to have better soil than a type-5, as its classification through the [[Infrastructure|infrastructure]] assignment method indicates that it is more suitable for sustaining a larger population. However, productivity is not solely dependent on natural fertility — effective organisation of labour and mastery of local conditions play a crucial role in maximising yield.
  
{| class="wikitable" style="float:left; margin-right: 15px; text-align: center; background-color:#d4f2f2;"
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The table below provides a general overview of the types of agricultural practices associated with different bread values and hex types, reflecting both environmental suitability and the level of human intervention applied to the land.
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{| class="wikitable" style="float:left; margin-right: 25px; text-align: center; background-color:#d4f2f2;"
 
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! rowspan="2"; style="width: 90px"|# Hammers !! colspan="8"|When Occurring in this Type
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! rowspan="2"; style="width: 90px"|# Bread !! colspan="8"|When Occurring in this Type
 
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|-
 
! style="width: 118px"|[[Type-8 Hex|Type-8]] !! style="width: 118px"|[[Type-7 Hex|Type-7]] !! style="width: 118px"|Type-6 !! style="width: 118px"|Type-5 !! style="width: 118px"|Type-4 !! style="width: 118px"|Type-3 !! style="width: 118px"|Type-2 !! style="width: 118px"|Type-1
 
! style="width: 118px"|[[Type-8 Hex|Type-8]] !! style="width: 118px"|[[Type-7 Hex|Type-7]] !! style="width: 118px"|Type-6 !! style="width: 118px"|Type-5 !! style="width: 118px"|Type-4 !! style="width: 118px"|Type-3 !! style="width: 118px"|Type-2 !! style="width: 118px"|Type-1
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| 6 || 5 bread maximum || [[Labour-intensive Agriculture|labour-intensive agriculture]]
 
| 6 || 5 bread maximum || [[Labour-intensive Agriculture|labour-intensive agriculture]]
 
|}
 
|}
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[[File:Bread (visual).jpg|right|525px|thumb]]
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The table should be interpreted such that a given hex type and its corresponding bread value encompass all practices to the left and above that entry. For instance, a type-5 hex with a bread value of 3 would include not only land tenure but also strip farming and all the agricultural methods listed under type-8, type-7 and type-6 hexes. However, as hex types improve, the amount of hinterland within the hex diminishes. By the time a hex reaches type-1, it has no hinterland at all, representing fully developed and densely populated land.
  
The table should be read so that a given hex type and number of hammers would include everything to '''the left and above''' that entry.  For example, a type-5 hex with 3 bread would not only include land tenure, but also strip farming and all those practices listed under type-8, type-7 and type-6 ... though progressively, the amount of hinterland in a hex diminishes as the hex-type improves, until a type-1 hex has no hinterland at all.
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== Physical Production ==
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Surplus agricultural production is quantified based on the number of people a single bread symbol can feed annually, assuming a daily caloric intake of approximately 2600 to 3400 calories. The number of persons supported is calculated by treating the bread value as a power of 2 minus 1:
  
== Physical Production ==
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: 1 bread = 2¹ - 1 = 1
Surplus agriculture production can be rated according to the number of persons that a bread symbol can feed for a year, presuming an intake of approximately 2600 to 3400 calories.  When calculating, count the bread number '''represents a power of 2''' minus 1; thus, 1 bread is 2<sup>1</sup>-1 = "1"; 2 bread = 2<sup>2</sup>-1 = "3", 3 bread = 2<sup>3</sup>-1 = "7" and so on.  The series would be 1, 3, 7, 15, 31, 63.  That number is then multiplied by 70 to determine the number of persons the surplus from that hex would produce.
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: 2 bread = - 1 = 3
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: 3 bread = - 1 = 7
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: 4 bread = 2⁴ - 1 = 15
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: 5 bread = 2⁵ - 1 = 31
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: 6 bread = 2⁶ - 1 = 63
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To determine the total number of people supported, this value is multiplied by 70, representing the population sustained by surplus food from that hex.
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For example:
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:* Type-8 hexes (with 1 bread) support 70 additional persons beyond those living within the hex.
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:* Type-6 hexes (with 3 bread) support 210 additional persons (7 × 70).
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:* Type-5 hexes (with 4 bread) support 490 additional persons (15 × 70).
  
Therefore, on the map above, the type-8 hex would support 70 additional persons to those within the hex; the type-6 would support 210 and the type-5 would support 490.
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This system accounts for both agricultural capacity and the effect of population density on available surplus.
  
  
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[[Hammer (symbol)]]<br>
 
[[Hammer (symbol)]]<br>
 
[[The Adventure]]
 
[[The Adventure]]
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[[Category: Reviewed]]

Latest revision as of 20:53, 5 March 2025

  • 6-mile map of a type-5 hex with 3 bread, a type-6 hex with 2 bread and a type-8 (shape only) which is assumed to have 1 bread (not shown).
  • 1 Bread

Bread is a symbol used on game maps to represent the level of food production available within a given hex, serving as a measure of the world's ability to sustain its population. The quantity of bread assigned to a hex is determined by the hex type, which itself is a function of the region's infrastructure.

Hex types are classified on a scale from 1 to 8, with type-1 hexes representing the most highly civilised and agriculturally developed areas, while type-8 hexes indicate uncivilised wilderness with minimal food production. Consequently, type-1 and type-2 hexes yield the greatest amount of bread, reflecting extensive farming and organised food distribution, whereas type-7 and type-8 hexes provide only scarce resources, requiring inhabitants to rely on hunting, foraging or external supply.

Hex Type
%
Bread Gained
Rural with Settlement
8 1
7 2 3
6 2 3
5 3 4
4 3 4
3 3 4
2 4 5
1 5 6

Bread Location

Bread is produced in cultivated or arable hexes, which consist primarily of farmland or pastureland. Unlike coins or hammers, bread production is more rigidly fixed, reflecting the structured nature of agriculture and food supply. Bread symbols represent surplus food — resources exceeding the needs of local residents. This means that while a type-6 hex produces more total food than a type-7 hex, it also has a larger population consuming that food, resulting in an equivalent surplus.

Hex types 1 through 7 are classified as "cultivated" hexes, actively contributing to food production. Some type-8 hexes are considered "arable" but remain uncleared, particularly in temperate climates, when adjacent to cultivated hexes or when they possess sufficient water sources. These hexes supply food through foraging and hunting, allowing them to add to the overall surplus, even if they lack formal agriculture.

Hexes designated as "mined" (see hammer location) are not considered arable. While some food may exist within these hexes, it is only enough for basic subsistence and does not contribute to the larger food surplus.

Methods of Production

Agricultural output is influenced by both soil quality and the farming practices employed within a hex. A type-4 hex is assumed to have better soil than a type-5, as its classification through the infrastructure assignment method indicates that it is more suitable for sustaining a larger population. However, productivity is not solely dependent on natural fertility — effective organisation of labour and mastery of local conditions play a crucial role in maximising yield.

The table below provides a general overview of the types of agricultural practices associated with different bread values and hex types, reflecting both environmental suitability and the level of human intervention applied to the land.

# Bread When Occurring in this Type
Type-8 Type-7 Type-6 Type-5 Type-4 Type-3 Type-2 Type-1
1 hinterland 2 bread minimum 3 bread minimum 4 bread minimum 5 bread minimum
2 1 bread maximum land clearance, open-field farming
3 crop rotation irrigation, surveying strip farming livestock farming mixed farming
4 3 bread maximum land tenure estate management, game reserve terracing
5 4 bread maximum market gardening specialised crops
6 5 bread maximum labour-intensive agriculture
Bread (visual).jpg

The table should be interpreted such that a given hex type and its corresponding bread value encompass all practices to the left and above that entry. For instance, a type-5 hex with a bread value of 3 would include not only land tenure but also strip farming and all the agricultural methods listed under type-8, type-7 and type-6 hexes. However, as hex types improve, the amount of hinterland within the hex diminishes. By the time a hex reaches type-1, it has no hinterland at all, representing fully developed and densely populated land.

Physical Production

Surplus agricultural production is quantified based on the number of people a single bread symbol can feed annually, assuming a daily caloric intake of approximately 2600 to 3400 calories. The number of persons supported is calculated by treating the bread value as a power of 2 minus 1:

1 bread = 2¹ - 1 = 1
2 bread = 2² - 1 = 3
3 bread = 2³ - 1 = 7
4 bread = 2⁴ - 1 = 15
5 bread = 2⁵ - 1 = 31
6 bread = 2⁶ - 1 = 63

To determine the total number of people supported, this value is multiplied by 70, representing the population sustained by surplus food from that hex.

For example:

  • Type-8 hexes (with 1 bread) support 70 additional persons beyond those living within the hex.
  • Type-6 hexes (with 3 bread) support 210 additional persons (7 × 70).
  • Type-5 hexes (with 4 bread) support 490 additional persons (15 × 70).

This system accounts for both agricultural capacity and the effect of population density on available surplus.


See also,
Coin (symbol)
Hammer (symbol)
The Adventure