Difference between revisions of "Grazioso (spell)"

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'''Grazioso''' is a spell that enhances the natural agility and coordination of its recipient, bestowing a supernatural fluidity to movement and precision in action. Upon casting, the target's [[Dexterity (ability stat)|dexterity]] increases by 1d6 points for the spell's duration, sharpening reflexes, improving balance and refining motor control. This heightened ability manifests in a range of benefits, including swifter reaction times in [[Combat|combat]], improved missile accuracy, enhanced proficiency in dexterity-based sage abilities and [[Weapon Proficiencies|weapons]], and greater ease in performing feats of agility such as [[Acrobatics (sage study)|acrobatics]], sleight of hand and evasive manoeuvers. The increased Dexterity may potentially improve the recipient's [[Armour Class|armour class]], making them more difficult to strike in battle.
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{{Spelltable
 
{{Spelltable
 
| name = Grazioso
 
| name = Grazioso
 
| range = touch
 
| range = touch
| duration = 6 rounds per level
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| duration = 6 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 1 creature
 
| area of effect = 1 creature
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
| level = [[Bard 2nd Level Spells|bard (2nd)]]
 
}}
 
}}
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While the spell influences nearly every aspect of a character’s dexterous capabilities, it does not grant additional [[Action Points|action points]], as it refines existing coordination rather than accelerating movement beyond natural limits. However, combatants wishing to [[Attacks with Two Weapons|fight with two weapons]] may find themselves now able to do so, as the heightened grace and fluidity granted by grazioso improves their ability to control multiple weapons simultaneously.
  
Increases the natural [[Dexterity (ability stat)|dexterity]] of the creature by 1-6 points. This adjustment to ability will affect the creature's [[Initiative|initiative]], [[Missile Weapons|missile accuracy]], various [[Sage Ability|sage abilities]], [[Ability Checks|dexterity checks]], [[Armour Class|armour class]] and so on. It will not, however, adjust the number of [[Action Points|action points]] a creature possesses.
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Dexterity gained through grazioso cannot increase a creature's ability beyond a maximum of 25.  The spell's effects simply evaporate at the end of the spell's duration, leaving the subject unharmed but without the extraordinary finesse they briefly possessed.
 
 
Note that a higher dexterity improves the opportunity to [[Attacks with Two Weapons|attack with two weapons]].
 
  
Dexterity may not be improved beyond a maximum of 25.
 
  
 
See [[Strength (spell)]]
 
See [[Strength (spell)]]

Revision as of 19:59, 3 March 2025

Grazioso is a spell that enhances the natural agility and coordination of its recipient, bestowing a supernatural fluidity to movement and precision in action. Upon casting, the target's dexterity increases by 1d6 points for the spell's duration, sharpening reflexes, improving balance and refining motor control. This heightened ability manifests in a range of benefits, including swifter reaction times in combat, improved missile accuracy, enhanced proficiency in dexterity-based sage abilities and weapons, and greater ease in performing feats of agility such as acrobatics, sleight of hand and evasive manoeuvers. The increased Dexterity may potentially improve the recipient's armour class, making them more difficult to strike in battle.

Grazioso
Range touch
Duration 6 rounds per level
Area of Effect 1 creature
Casting Time 1 round
Saving Throw none
Level bard (2nd)

While the spell influences nearly every aspect of a character’s dexterous capabilities, it does not grant additional action points, as it refines existing coordination rather than accelerating movement beyond natural limits. However, combatants wishing to fight with two weapons may find themselves now able to do so, as the heightened grace and fluidity granted by grazioso improves their ability to control multiple weapons simultaneously.

Dexterity gained through grazioso cannot increase a creature's ability beyond a maximum of 25. The spell's effects simply evaporate at the end of the spell's duration, leaving the subject unharmed but without the extraordinary finesse they briefly possessed.


See Strength (spell)