Difference between revisions of "Druid 2nd Level Spells"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
{| class="wikitable sortable"
+
The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.
 +
 
 +
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
 +
 
 +
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 +
! style="width: 85px|Spell !! style="width: 80px|Range !! style="width: 110px|Duration !! style="width: 100px|Area of Effect !! style="width: 65px|Casting !! style="width: 65px|Save !! style="width: 200px|Description
 
|-
 
|-
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
+
| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves [[Armour Class|armour class]] by 2 points
 
|-
 
|-
| [[Barkskin (spell)|barkskin]] || touch || 5 rounds/level || 1 creature || 1 round || none || improves armor class by 2 points
+
| [[Charm Person & Mammal (spell)|charm person & mammal]] || 30 ft. || 5 rounds, +3/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
 
|-
 
|-
| [[Charm Person & Mammal (spell)|charm person & mammal]] || 30 ft. || 5 +3 rounds/level || 1 creature || 1 round || negates* || brings creature under the caster's sway
+
| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates [[Water|water]]
 
|-
 
|-
| [[Create Water (spell)|create water]] || 10 ft. || permanent || 1 cub.ft./level || 1 round || none || creates water
+
| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || 1 to 8 recipients || 1 round || none* || [[Healing|cures]] 4 +d4 [[Hit Points|hit points]]
 
|-
 
|-
| [[Cure Light Wounds (spell)|cure light wounds]] || touch || permanent || up to 8 creatures || 1 round || none* || restores 5-8 hit points
+
| [[Feign Death (spell)|feign death]] || touch || 10 rounds, +3/level || 1 creature || 1 action point || none || creates the [[Illusion|illusion]] of [[Death|death]]
 
|-
 
|-
| [[Feign Death (spell)|feign death]] || touch || 6 +1 round/level || 1 creature || 1 action point || none || creates the illusion of death
+
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ [[Damage (hit points)|damage]] || [[Trap|traps]] closed objects
 
|-
 
|-
| [[Fire Trap (spell)|fire trap]] || touch || until discharged* || 1 object || 1 round || ½ damage || traps closed objects
+
| [[Flame Blade (spell)|flame blade]] || touch || 1 round/level || 1 scimitar || 1 round || none || acts as a [[Weapons List|weapon]] and sets things alight
|-
 
| [[Flame Blade (spell)|flame blade]] || touch || 1 round/level || 1 scimitar || 1 round || none || acts as a weapon and sets things alight
 
 
|-
 
|-
 
| [[Goodberry (spell)|goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
 
| [[Goodberry (spell)|goodberry]] || touch || 1 day/level  || 2-8 fresh berries || 1 round || none || gives berries the power to heal or to sustain
 
|-
 
|-
| [[Heat Metal (spell)|heat metal]] || 40 ft. || 7 rounds || 1 creature/level || 1 round || none  || heats metal intensely
+
| [[Heat Metal (spell)|heat metal]] || 40 ft. || 5 rounds || 1 hex/level || 1 round || none  || heats metal intensely
 
|-
 
|-
| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired plants
+
| [[Locate Plants (spell)|locate plants]] || 60 ft./level || 6 rounds/level || self || 1 round || none || gives location & number of desired [[Plant|plants]]
 
|-
 
|-
| [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 10 ft. diameter/level || 1 round || none || creates a misty vapor that limits vision
+
| [[Obscurement (spell)|obscurement]] || self || 4 rounds/level || 5 ft. radius/level || 1 round || none || creates a misty vapour that limits vision
 
|-
 
|-
| [[Produce Fire (spell)|produce fire]] || 10 ft. || undetermined || 3 ft. diameter* || 1 round || none || creates a log fire in full burn
+
| [[Produce Fire (spell)|produce fire]] || 10 ft. || 1 round per level || caster's hand || 1 round || none || ignites materials and causes damage
 
|-
 
|-
| [[Slow Poison (spell)|slow poison]] || touch || 1 hour/level || 1 creature || 1 round || none || delays death from poison
+
| [[Slow Poison (spell)|slow poison]] || touch || 1 hour/level || 1 creature || 1 round || none || delays death from [[Poison (substance)|poison]]
 
|-
 
|-
| [[Trip (spell)|trip]] || touch || 10 rounds/level || 10 ft. length || 1 round || none || creates a snare able to trip creatures
+
| [[Trip (spell)|trip]] || touch || 10 rounds/level || 1-4 hexes* || 1 round || negates || creates a [[Snare|snare]] able to trip creatures
 
|-
 
|-
| [[Warp Wood (spell)|warp wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1 hex/3 levels* || 1 round || none || warps and contorts wooden objects
+
| [[Warp Wood (spell)|warp wood]] || 10 ft./level || permanent || 1 [[Combat Hex|hex]] +1/3 levels* || 1 round || none || warps and contorts wooden objects
 
|}
 
|}
<br>
+
 
See Also,<br>
+
 
 +
See also,<br>
 
[[Druid (class)]]<br>
 
[[Druid (class)]]<br>
[[Druidic Spell Acquisition]]<br>
+
[[Druidical Spell Acquisition]]<br>
[[Druidic Spell Tables]]<br>
+
[[Druidical Spell Tables]]<br>
 +
 
 +
[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 04:15, 3 March 2025

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
barkskin touch 5 rounds/level 1 creature 1 round none improves armour class by 2 points
charm person & mammal 30 ft. 5 rounds, +3/level 1 creature 1 round negates* brings creature under the caster's sway
create water 10 ft. permanent 1 cub.ft./level 1 round none creates water
cure light wounds touch permanent 1 to 8 recipients 1 round none* cures 4 +d4 hit points
feign death touch 10 rounds, +3/level 1 creature 1 action point none creates the illusion of death
fire trap touch until discharged* 1 object 1 round ½ damage traps closed objects
flame blade touch 1 round/level 1 scimitar 1 round none acts as a weapon and sets things alight
goodberry touch 1 day/level 2-8 fresh berries 1 round none gives berries the power to heal or to sustain
heat metal 40 ft. 5 rounds 1 hex/level 1 round none heats metal intensely
locate plants 60 ft./level 6 rounds/level self 1 round none gives location & number of desired plants
obscurement self 4 rounds/level 5 ft. radius/level 1 round none creates a misty vapour that limits vision
produce fire 10 ft. 1 round per level caster's hand 1 round none ignites materials and causes damage
slow poison touch 1 hour/level 1 creature 1 round none delays death from poison
trip touch 10 rounds/level 1-4 hexes* 1 round negates creates a snare able to trip creatures
warp wood 10 ft./level permanent 1 hex +1/3 levels* 1 round none warps and contorts wooden objects


See also,
Druid (class)
Druidical Spell Acquisition
Druidical Spell Tables