Difference between revisions of "Helpless Defender"

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A '''helpless defender''' is any creature that is attacked while being unable to defend itself, because it is [[Sleeping|asleep]], [[Charm|charmed]] or [[Paralysation|paralysed]]. Many an [[Assassin (class)|assassin]] will approach a sleeping victim through [[Stealth (sage ability)|stealth]]; this is often the easiest means of killing a dangerous opponentBecause these opponents are not rated "[[Combat|combatants]]," '''experience is not awarded''' for the damage done to helpless defenders.
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[[File:Helpless Defender.jpeg|right|525px|thumb]]
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'''Helpless defenders''' are those who, when attacked, are unable to defend themselves, whether due to being [[Sleeping|asleep]], [[Charm|charmed]], [[Paralysation|paralysed]] or otherwise rendered incapable of resistance. Many an [[Assassin (class)|assassin]] will use [[Stealth (sage ability)|stealth]] to approach a sleeping victim, as this is often the most efficient way to eliminate a dangerous foe before a fight beginsSince these individuals are not considered [[Combat|combatants]] at the moment of attack, '''experience is not awarded''' for dealing damage to helpless defenders. The true measure of an opponent lies in the challenge they present, and striking down an incapacitated foe does not contribute to a character’s growth in skill or ability.
  
 
== Causing Damage ==
 
== Causing Damage ==
When attacking a helpless defender, the attacker does not [[Roll to Hit|roll to hit]].  Instead, it is '''assumed the hit occurs''', and that the '''damage done is 10-60%''' of the victim's maximum [[Hit Points|hit points]] above zero, each [[Combat Round|combat round]].  In the case of sleeping victims, the first hit will result in the victim awaking; but if the damage done is sufficient to [[Stun Lock|stun]] on the first blow, there is little chance the victim will ever receive an opportunity to fight back, unless aided by an ally.
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When [[Attacking in Combat|attacking]] a helpless defender, the attacker does not [[Roll to Hit|roll to hit]].  Instead, it is '''assumed the hit occurs''', and that the '''damage done is 10-60%''' of the victim's maximum [[Hit Points|hit points]] above zero, each [[Combat Round|combat round]].  In the case of sleeping victims, the first hit will result in the victim awaking; but if the damage done is sufficient to [[Stun Lock|stun]] on the first blow, there is little chance the victim will ever receive an opportunity to fight back, unless aided by an ally.
 
   
 
   
Assassins or [[Thief (class)|thieves]] cause an addition bonus 10% per blow against helpless defenders, or '''20-70%''' of the victim's hit points.  Both assassins and thieves may attempt to assassinate or backstab the opponent; but if this fails, the damage that occurs is still a minimum of 20-70%.
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Assassins or [[Thief (class)|thieves]] cause an addition bonus 10% per blow against helpless defenders, or '''20-70%''' of the victim's hit points.  Both assassins and thieves may attempt to [[Assassination (sage ability)|assassinate]] or [[Backstabbing (sage study)|backstab]] the opponent; but if this fails, the damage that occurs is still a minimum of 20-70%.
  
== Example ==
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: '''For example,''' Hiram, with a maximum of 20 hit points, has failed his [[Saving Throws|save]] and is held in place by the spell [[Hold Person (spell)|hold person]].  Iolanthe comes upon him, raises her [[Sword (weapon)|sword]], and strikes. She rolls a 3 on a d6, dealing 30% of Hiram's hit points — a total of 6 damage. This is enough to stun Hiram, but it also breaks the spell, freeing him from his magical paralysis. As a result, Miriam, who attacks next, must now roll to hit, since Hiram is no longer considered helpless.
Hiram, with a maximum of 20 hit points, has failed his [[Saving Throws|save]] and is being held by the spell [[Hold Person (spell)|hold person]].  Iolanthe comes upon him, raises her [[Sword (weapon)|sword]] and strikes; she rolls a 3 upon a d6, causing 30% of Hiram's hit points, or 6 damage. This is sufficient to stun Hiram, but it also breaks the spell. Miriam attacks again, only now she must roll to hit, because Hiram is no longer rated helpless.
 
  
However, if Hiram were paralysed, the blow would not change his condition, and Miriam would be free to swing again the next round, again causing 10-60% of Hiram's original maximum hit points.
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: However, if Hiram had been fully paralysed — rather than held by magic — the blow would not alter his condition. He would remain helpless, allowing Miriam to swing again in the next round, once more dealing 10-60% of his original maximum hit points, until either his condition changed or he was slain outright.
  
  
See Also,<br>
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See also,<br>
 
[[Attacking in Combat]]<br>
 
[[Attacking in Combat]]<br>
 
[[The Adventure]]
 
[[The Adventure]]
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[[Category: Reviewed]]

Latest revision as of 16:32, 2 February 2025

Helpless Defender.jpeg

Helpless defenders are those who, when attacked, are unable to defend themselves, whether due to being asleep, charmed, paralysed or otherwise rendered incapable of resistance. Many an assassin will use stealth to approach a sleeping victim, as this is often the most efficient way to eliminate a dangerous foe before a fight begins. Since these individuals are not considered combatants at the moment of attack, experience is not awarded for dealing damage to helpless defenders. The true measure of an opponent lies in the challenge they present, and striking down an incapacitated foe does not contribute to a character’s growth in skill or ability.

Causing Damage

When attacking a helpless defender, the attacker does not roll to hit. Instead, it is assumed the hit occurs, and that the damage done is 10-60% of the victim's maximum hit points above zero, each combat round. In the case of sleeping victims, the first hit will result in the victim awaking; but if the damage done is sufficient to stun on the first blow, there is little chance the victim will ever receive an opportunity to fight back, unless aided by an ally.

Assassins or thieves cause an addition bonus 10% per blow against helpless defenders, or 20-70% of the victim's hit points. Both assassins and thieves may attempt to assassinate or backstab the opponent; but if this fails, the damage that occurs is still a minimum of 20-70%.

For example, Hiram, with a maximum of 20 hit points, has failed his save and is held in place by the spell hold person. Iolanthe comes upon him, raises her sword, and strikes. She rolls a 3 on a d6, dealing 30% of Hiram's hit points — a total of 6 damage. This is enough to stun Hiram, but it also breaks the spell, freeing him from his magical paralysis. As a result, Miriam, who attacks next, must now roll to hit, since Hiram is no longer considered helpless.
However, if Hiram had been fully paralysed — rather than held by magic — the blow would not alter his condition. He would remain helpless, allowing Miriam to swing again in the next round, once more dealing 10-60% of his original maximum hit points, until either his condition changed or he was slain outright.


See also,
Attacking in Combat
The Adventure