Difference between revisions of "Croak (cantrip)"

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[[File:Croak (cantrip).jpg|right|525px|thumb|]]
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'''Croak''' is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs.  This auditory [[Illusion|illusion]] persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence.  The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]].
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{{Spelltable
 
{{Spelltable
 
| name = Croak
 
| name = Croak
 
| range = 60 ft.
 
| range = 60 ft.
| duration = 1 round
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| duration = 1 [[Combat Round|round]]
 
| area of effect = 60 ft., up to 1 creature
 
| area of effect = 60 ft., up to 1 creature
 
| casting time = 2 [[Action Points|action points]]
 
| casting time = 2 [[Action Points|action points]]
| save = negates
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| save = none; see text
 
| level = [[Cantrip|cantrip]]
 
| level = [[Cantrip|cantrip]]
 
}}
 
}}
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__TOC__
Produces a long-lasting croaking sound, producing either singular croaks in succession or a collection of at least a dozen frogs. The full effect will endure for 10 seconds.  This will be followed by random effects of 5-8 croaks over the following 12 seconds, then silence.  The sound can be heard up to 120 ft. away.  A single frog might be mistaken for a [[Frog (giant)|giant frog]], if the listener fails an [[Ability Checks|intelligence check]].
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The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an [[Ability Checks|intelligence check]]. The effect may be cast during the daytime, but its artificial nature would be instantly apparent as all in a medieval setting would know that frogs croak only at night. 
  
The cantrip can be cast in the daytime, but is almost instantly recognized as fakery, since frogs croak only at nightThe cantrip is especially effective at dusk or dawn, when the occurrence of the sound is entirely natural.  
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== Distraction ==
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If used at night, just prior to the possibility of [[Surprise (combat)|surprising]] an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficientCharacters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.
  
If heard by creatures with an [[Intelligence (ability stat)|intelligence]] between 5 and 14, the response will be to cease what they are doing and listen.  If an attack is made within one round of the cantrip's [[Spellcasting|discharge]], then the chance of [[Surprise (combat)|surprising]] ordinary listeners increases — from a usual 2 in 6 chance to 3 in 6.  Characters and creatures who are normally ''only surprised on a 1'' in 6 or less, such as [[Ranger (class)|rangers]] or [[Lion|lions]], will not be distracted by this deception.
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If used against [[Frog (large)|large]], [[Frog (huge)|huge]] or [[Frog (giant)|giant frog]], or a frog-like creature such as a [[Frogling|frogling]] or a [[Toad (giant)|toad]], the cantrip can force a croak against its will.  In such cases, if the creature fails its [[Saving Throws|saving throw]], it becomes unable to take any other action for 2 rounds.
 
 
The cantrip also has the power to force a frog or frog-like creature to croak against its will.  This will spoil its attack for 1 [[Combat Round|round]] if a [[Saving Throws|saving throw]] is failed.
 
  
  
 
See [[Haunting Sound Cantrips]]
 
See [[Haunting Sound Cantrips]]
  
 
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[[Category: Cantrips]][[Category: Reviewed]]
[[Category: Lacks Image]]
 

Latest revision as of 20:22, 19 February 2024

Croak (cantrip).jpg

Croak is a cantrip that emits a sustained croaking sound that can manifest as a series of individual croaks or the chorus of at least a dozen frogs. This auditory illusion persists for a duration of 10 seconds, with subsequent random effects generating 5 to 8 croaks over the next 12 seconds before fading into silence. The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check.

Croak
Range 60 ft.
Duration 1 round
Area of Effect 60 ft., up to 1 creature
Casting Time 2 action points
Saving Throw none; see text
Level cantrip

Contents

The sound carries up to 120 feet, and may lead an unwitting observer to mistake a lone frog for a giant frog upon failing an intelligence check. The effect may be cast during the daytime, but its artificial nature would be instantly apparent as all in a medieval setting would know that frogs croak only at night.

Distraction

If used at night, just prior to the possibility of surprising an opponent, the chance for surprise is increased by 1 point, so that a roll of 3 in 6 would be sufficient. Characters and creatures who are normally surprised only on a 1, however, are unaffected by the auditory ruse.

If used against large, huge or giant frog, or a frog-like creature such as a frogling or a toad, the cantrip can force a croak against its will. In such cases, if the creature fails its saving throw, it becomes unable to take any other action for 2 rounds.


See Haunting Sound Cantrips