Difference between revisions of "Dim (cantrip)"
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| name = Dim | | name = Dim | ||
| range = 10 ft. | | range = 10 ft. | ||
− | | duration = 10 rounds | + | | duration = 10 [[Combat Round|rounds]] |
| area of effect = 1 light | | area of effect = 1 light | ||
| casting time = 2 [[Action Points|action points]] | | casting time = 2 [[Action Points|action points]] | ||
| save = none | | save = none | ||
− | | level = cantrip | + | | level = [[Cantrip|cantrip]] |
}} | }} | ||
<br> | <br> |
Revision as of 18:49, 4 April 2021
Range | 10 ft. |
Duration | 10 rounds |
Area of Effect | 1 light |
Casting Time | 2 action points |
Saving Throw | none |
Level | cantrip |
Reduces an existing light source to half its radiance for the cantrip's duration. This includes not only typical sources such as candles, torches and lanterns, but also forms of radiance such as fire beetle glands, the emittance from adamantite and the effect of magic such as light, continual light, dancing lights, bluelight and so on. Note, however, that this dimming can only affect one light source, and will not eliminate all light emitted, no matter how tiny the original source.
For stealth purposes, this dimming will grant a -2 modifier to the number of hexes a creature can approach before being noticed. Dimming lights will also modify an attacker's missile fire by -1 to hit those within the diminished light. This affects attacks of opportunity also.