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  • [[File:Combat Round.jpg|right|560px|thumb]] ...ts of time, nominally equal to 12 seconds. Because combat functions as a "turn-based system," these 12 seconds account for movement occurring of all sides in a
    1 KB (202 words) - 07:13, 3 January 2022
  • ...upon that of the AD&D combat system, with essentially the same tables and turn-based method. Differences have been added through various adjustments meant to a ...combat system is to add choice to the player's available actions while in combat. These details offer facets of strategy and tactical alternatives to strai
    2 KB (215 words) - 18:25, 24 April 2024
  • ...it is presumed for game purposes that they are not engaged in hand-to-hand combat. ...s "turn." Nor does it matter if matter if Albert has enough [[Movement in Combat|movement]] to attack; by moving into an adjacent hex, Albert also forces Ba
    3 KB (415 words) - 13:53, 23 August 2022
  • [[File:Combat.jpg|right|560px|thumb]] ...often subjugated by the need for playability. That said, many elements of combat reflect circumstances in the real world — and this, too, is an important
    3 KB (459 words) - 02:46, 25 October 2023
  • ...technically cannot know it; thus, sighting and choosing to fire the next [[Combat Round|round]] '''requires the character to follow through''' with these act ...e hobgoblin, and sees it isn't there; instead, the hobgoblin has moved one combat hex to the left. Conrad can either note the change, making a new "sight,"
    3 KB (527 words) - 19:44, 3 January 2022
  • ...animal much more flexible from moment to moment when employed in [[Combat|combat]]. These are the adjusted penalty action point costs for changing the direc
    4 KB (647 words) - 05:05, 23 May 2022
  • ...ement; once initiative is determined, it's '''NOT''' re-determined every [[Combat Round|round]]. : Main Article: [[Surprise (combat)]]
    6 KB (959 words) - 22:19, 1 October 2023
  • Those who save will recover from this at once, being free to act the next [[Combat Round|round]]; but those who fail their save will turn and run, at [[Moveme
    1 KB (226 words) - 19:54, 22 April 2022
  • ...ing throw]] against magic is achieved, the giggling will persist for one [[Combat Round|round]], effectively [[Stun Lock|stunning]] the creature. Naturally, ...to recieve a -1 penalty on their [[roll to hit|to hit rolls]]. Outside of combat, the giggling will draw the attention of others at once, serving as a moder
    1 KB (229 words) - 02:07, 28 November 2023
  • ...k and give ground. Target creatures must be within 60 ft. — that is, 12 [[Combat Hex|hexes]]. This action isn't magic, however, and therefore doesn't requi ...e — will seek to retreat and seek some other approach as opposed to direct combat.
    6 KB (767 words) - 23:30, 16 June 2022
  • | duration = 6 +1 [[Combat Round|round]] per [[Experience Level|level]]
    2 KB (331 words) - 19:10, 27 October 2023
  • ...study)|Birds]] which allows limited prediction of a bird's [[Attacking in Combat|attack]] and movement in [[Animal|animals]] of semi-intelligence or less. T ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
    1 KB (251 words) - 22:02, 13 October 2023
  • ...to Hit|to hit]] bonus, with a maximum range of five feet (one [[Combat Hex|combat hex]]). The initial damage done is 2-8 to the intended target if it hits, ...eat and make an attempt to treat the burn with clear water, abandoning the combat to do so. For every three rounds this is not done, the victim will suffer
    4 KB (707 words) - 13:03, 6 June 2022
  • ...hat place. For '''every score of bound souls''', or 20 in number, '''four combat hexes within the lair or sanctuary''' of the undead will be protected from
    5 KB (728 words) - 04:37, 10 January 2023
  • ...ce the cantrip is discharged, the object will return to normal within 30 [[Combat Round|rounds]] (6 minutes).
    1 KB (188 words) - 16:38, 7 October 2021
  • | duration = 2 [[Combat Round|rounds]] ...the cantrip could agreed upon ahead of time for a signal to turn and break combat, change tactics, or perhaps come and give support for the caster. Likewise
    2 KB (313 words) - 20:48, 19 February 2024
  • ...lishing a blockade around the Egyptian fleet, compelling them to engage in combat. As the battle raged on, Cleopatra made a dramatic escape from the scene,
    3 KB (455 words) - 04:05, 27 November 2023
  • ...spells]] at each level. They also possess unique [[Cleric Combat Abilities|combat abilities]] and [[Cleric Sage Abilities|sage abilities]]. Players wishing t
    5 KB (623 words) - 23:52, 29 October 2023
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the creature will not attack) or take another
    2 KB (252 words) - 03:43, 24 July 2022
  • ...character with some knowledge should the character decide to break off the combat first, cast a spell (knowing the animal will not attack) or take another ap
    2 KB (253 words) - 04:05, 24 July 2022

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