Illusionary Spell Tables

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

1st Level

Spell Range Duration Area of Effect Casting Save Description
audible glamer 120 ft. 10 rounds/level spell range 1 round none creates the sound of multiple creatures
change self self 10-60 +5 rounds/level self 1 round none transforms the caster's appearance
chromatic orb self* special 5 ft. circle; special 1 round none* differing results caused by various orbs
colour spray self instantaneous 2-8 creatures* 1 round negates stuns creatures with a spray of colour
dancing lights 60 ft. +10 ft./level 5 rounds/level 4 lights; special 1 round none conjures lights for various uses
darkness 10 ft./level 2-8 +1 round/level 15 ft. radius globe 1 round none creates an absence of light
detect illusion 10 ft./level 20 rounds/level 10 ft. path, spell range 1 round none* reveals illusions for what they are
detect invisibility 10 ft./level 5 rounds/level 10 ft. path, spell range 1 round none reveals hidden creatures to the caster
gaze reflection self 10 rounds/level 1 creature/level 1 move none reflects attacks or magical detection
hypnotism 30 ft. 1 +1 round/level up to 6 creatures 1 round negates directs creatures to perform one action
light 30 ft./level 100 rounds/level 20 ft. radius globe 1 round none* creates light
phantasmal feature 60 ft. +20 ft./level 50 rounds/level 10 ft. cube/level 1 round none* creates illusion of stationary feature
phantasmal figure 30 ft./level special 1 figure 1 round none creates illusion of a combatant
phantom armour touch 6 hours or depletion 1 creature 1 round none bestows armour and protection
spook self 5 rounds/level* 1 creature/level* 1 round negates frightens others and makes them flee
wall of fog 30 ft. +10 ft./level 2-8 +1 round/level 20 x 20 x 40 ft./level 1 round none creates a fog bank that obscures sight

2nd Level

Spell Range Duration Area of Effect Casting Save Description
alter self self 20-80 +10 rounds/level self 1 round none gives the caster a humanoid image
blindness 30 ft. special 1 creature/3 levels 1 round negates causes creatures to be made blind
blur self 3 rounds +1 round/level self 1 round none improves armour class and concealment
deafness 60 ft. special 1 creature/2 levels 1 round negates causes creatures to be made deaf
fascinate 30 ft. 10 rounds +2 rounds/level 1 creature 1 round negates compels another to take several actions
fog cloud 60 ft. +10 ft./level 3-12 rounds +1 round/level 30 ft. dome, +5 ft./level 1 round reduces creates a dense foggy illusion
fool's gold 10 ft. 3 hours/level 1 lb. of metal/level 1 round none fools observers into seeing gold metal
hypnotic pattern 20 ft. special 40 ft. circle, 4 hit dice/level 1 round negates enraptures observers into passivity
invisibility touch special 1 creature 1 round none causes a creature to become invisible
magic mouth 5 ft./level until discharged* 1 object 1 round none creates a message-giving mouth
mirror image self 2 rounds/level 5 ft. radius 1 round none duplicates the image of the caster
misdirection 30 ft. 10 rounds/level 120 ft. circle 1 round none* obscures knowledge from detect spells
phantasmal bow self 1 round/level 240 ft. 1 round none creates an illusionary bow for combat
phantasmal guard 10 ft. 1 hour/level 1 guard; special 1 round none creates the combat figure of a guard
ultravision touch 1 hour/level 1 creature/level 1 round none bestows superior vision at night
ventriloquism 10 ft./level 4 rounds +1 round/level 1 location 1 round none enables the voice to be thrown
whispering wind self 5 rounds +1 round/level* 1 mile/level 1 round none passes a message a great distance

3rd Level

Spell Range Duration Area of Effect Casting Save Description
continual light 120 ft. permanent 60 ft. diameter globe 2 rounds none* creates permanent light
delude 150 ft. 5 rounds/level up to 6 creatures 2 rounds negates makes allies of affected creatures
dispel illusion 10 ft./level permanent 80 ft. diameter cube 2 rounds none* eliminates illusions
fear self 1 +1 round/level 30° arc, 60 ft. path 2 rounds negates causes creatures to flee in panic
hallucinatory terrain 40 ft./level 25 rounds/level 60 ft. cube/level 2 rounds none* reinvents surroundings as an illusion
illusionary script 5 ft./level permanent special 2 rounds none creates a secret message
invisibility 10 ft. radius self special 10 ft. radius* 2 rounds none grants invisibility to multiple creatures
non-detection self 25 rounds/level 100 ft. circle 2 rounds none denies detection of the caster
paralysation self 2 +1 round/level 30° arc, 30 ft. path 2 rounds negates makes creatures utterly helpless
phantom steed touch 1 hour/level 1 mount 2 rounds none creates a mount that can be ridden
rope trick touch 10 rounds/level 5 ft. rope/level 2 rounds none enchants a rope to rise and fix itself
spectral double self 2 rounds/level 1 spectre 2 rounds none creates a spectral double of the caster
spectral milieu 40 ft. ½ hour/level 5 ft./level circle 2 rounds none creates a refuge from the environment
suggestion 30 ft. 6 +6 rounds/level 1 creature 2 rounds negates* binds a creature to be helpful
wraithform self 2 rounds/level self 2 rounds none enables the caster to become ethereal

4th Level

Spell Range Duration Area of Effect Casting Save Description
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
improved invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
massmorph touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
minor creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
phantasmal camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
phantasmal killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
shadow monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack

5th Level

Spell Range Duration Area of Effect Casting Save Description
abiogenesis 50 ft. permanent 2 HD/level 3 rounds none causes creatures to emerge from soft earth, mud or slime.
hypnotic suggestion 20 ft. special 1 creature 3 rounds none invokes an action that's performed when the creature is triggered.
phantasmal house 60 ft. permanent* 1 house 3 rounds none creates a functional 1800 sq.ft. hall house, with two entrances, stall for horses, cold room, 15 ft. ceiling, 20 pieces of furniture and 2 servants
prismatic spray self special 7 creatures 3 rounds negates attacks enemies in varying manners.
spectral warrior self 1 hour/level 1 fighter 3 rounds none creates a full-functioning fighter of the same level as the illusionist (with 50% more hit points, 2 proficiencies, int 7, dispelled at 0 hp)

6th Level

Spell Range Duration Area of Effect Casting Save Description
avatar self special self 3 rounds none creates an incorporeal duplicate of the caster
bon vivant 60 ft. 1 hour/level 1 being 3 rounds none creates an amour, able to converse intelligently and act as a host (+4 chr above the caster, of equal intelligence, able to converse, tease and flirt with others independently within 60 ft., without needing control; can be controlled only through polite requests, to which the bon vivant will answer, "Of course.")
phantasmal tower 90 ft. permanent* 1 tower 3 rounds none creates a functional 40 ft. high tower, 30 ft. diameter, with main floor, two additional floor and defensible top with hoardings, roof and machicolations, single entrance, cellar, 40 pieces of furniture, 8 servants and 4 phantasmal guards
solid cloud 120 ft. permanent 1 acre per level* 3 rounds none creates a cloud-like floating platform that can be moved or raised into the sky, which can be walked upon and upon which buildings can be constructed.

7th Level

Spell Range Duration Area of Effect Casting Save Description
phantasmal castle 120 ft. permanent* 1 castle 4 rounds none creates a functional castle with three towers, stable, keep, guest kitchen, armoury, forge, storehouse, surrounding walls, 15 ft. wide moat and yard, 100 ft. square, 90 pieces of furniture, 30 servants and 20 phantasmal guards
slant alley touch permanent* 1 alley 1 day none creates an extra-dimensional alley inside an existing city that is undetectable as an illusion


See also,
Illusionist (class)
Illusionary Cantrip Tables
Illusionary Spell Acquisition