Blur (spell)
Blur is a spell that distorts the caster's form, making them appear indistinct and difficult to focus on. The effect is not only visual but also disorienting, as looking directly at the caster induces discomfort, causing attackers to instinctively avert their gaze. This interference improves the caster's armour class by 3 points against both missiles and melee attacks, as opponents struggle to land a precise strike.
Range | self |
Duration | 3 rounds +1 per level |
Area of Effect | self |
Casting Time | 1 round |
Saving Throw | none |
Level | illusionist (2nd) |
Beyond physical attacks, the spell also provides a measure of resistance against magical effects. The distortion partially disrupts the accuracy of targeted spells, granting the recipient a +1 bonus on saves vs. magic.
At night, the effect is particularly potent. The blurring effect causes observers to shift their gaze without realising it, making the caster far harder to notice. This grants a +3 hex bonus to stealth, increasing the likelihood of ambushing or surprising an enemy under cover of darkness. The distortion blends unnaturally with shadows, making it difficult even for those actively searching to fix their eyes upon the caster's precise location.
The spell has no effect on creatures that lack sight and rely on other means to locate their target, such as echo-location, tremor-sense or supernatural awareness. For such beings, the caster remains as vulnerable as they would be without the spell.
Blur cannot be cast upon another recipient.