Difference between revisions of "Wall of Fog (spell)"

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== Visibility ==
 
== Visibility ==
Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but missile weapons are useless.  Attack spells can be fired blind, while audial-based spells, like [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened in that their sources are invisible.
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Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight [[Melee|hand-to-hand]] within it, at no penalty [[Roll to Hit|to hit]] or [[Damage (hit points)|damage]], but [[Missile Weapons|missile weapons]] are useless.  Attack spells can be fired blind, while audial-based spells, like [[Chant (spell)|chant]], [[Audible Glamer (spell)|audible glamer]] and [[Magic Mouth (spell)|magic mouth]], are strengthened in that their sources are invisible.
  
 
In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog, three hexes when looking along it and completely normal when looking away from the wall.
 
In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog, three hexes when looking along it and completely normal when looking away from the wall.

Revision as of 21:04, 1 January 2022

Wall of Fog (spell).jpg

Wall of fog conjures a dense wall of misty vapour that greatly limits visibility within the affected area, including infravion and ultravision. The fog may be created anywhere, over land or water, passing through the middle of buildings or along a corridor, as high or as deep as the caster wishes within their ability.

Wall of Fog
Range 30 ft. +10 per level
Duration 2-8 rounds, +1 per level
Area of Effect six 10 ft. diameter cubes
per level
Casting Time 1 round
Saving Throw negates
Level illusionist (1st)

The fog is completely harmless, though creatures with an intelligence of less than 4 will "go to ground" in it. When the spell's duration comes to an end, the fog will require three complete rounds to evaporate, improving visibility by two hexes each round, until the effect is completely gone and full visibility is restored.

Visibility

Within the spell's fog, visibility equals one hex exactly; combatants can therefore fight hand-to-hand within it, at no penalty to hit or damage, but missile weapons are useless. Attack spells can be fired blind, while audial-based spells, like chant, audible glamer and magic mouth, are strengthened in that their sources are invisible.

In any hex adjacent to the wall of fog, visibility equals one hex when looking into the fog, three hexes when looking along it and completely normal when looking away from the wall.

To those further out, the visibility of persons standing next to the fog is normal; however, those inside the wall are completely invisible.