Difference between revisions of "Useful Cantrips"

From The Authentic D&D Wiki
Jump to navigationJump to search
m (added link)
Line 37: Line 37:
 
| [[Wrap (cantrip)|Wrap]] || 10 ft. || 1 week || 1 cub.ft. || 2 moves || none || Wraps objects for easy storage
 
| [[Wrap (cantrip)|Wrap]] || 10 ft. || 1 week || 1 cub.ft. || 2 moves || none || Wraps objects for easy storage
 
|}
 
|}
<br>
 
 
<br>
 
<br>
 
See Also:<br>
 
See Also:<br>
 +
[[Illusionary Cantrip Tables]]<br>
 
[[Illusionist (class)]]<br>
 
[[Illusionist (class)]]<br>
[[Illusionist Cantrip Tables]]<br>
 
 
[[Mage (class)]]<br>
 
[[Mage (class)]]<br>
 
[[Magical Cantrip Tables]]
 
[[Magical Cantrip Tables]]

Revision as of 19:05, 26 June 2020

Cantrip Range Duration Area of Effect Casting Save Description
Chill 10 ft. 10 rounds 1 cubic ft. 2 moves none Chills objects 30 degrees; may freeze water
Clean 10 ft. permanent 4 cubic yards 2 moves none Cleans surfaces, increases likability
Color touch special 1 creature or object 2 moves none Changes color of an object or creature
Dampen 10 ft. until evaporated 1 cubic yard 2 moves none Dampens area so as to have varied effects
Dry 10 ft. until moistened 1 cubic yard 2 moves none Dries area so as to have varied effects
Dust 10 ft. permanent* 10 ft. radius sphere 2 moves none Removes dust and some trace of movement
Exterminate 10 ft permanent 1 creature 2 moves none Instantly kills small creatures with 1 hp
Flavor touch 1 hour 1 qt. or 1 lb. 2 moves none* Improves morale, conceals poison/food rot
Freshen 10 ft. 1 hour 1 cub.yd. or 1 creature 2 moves none Masks odor and the effects of odor
Gather 10 ft. permanent 5 ft. circle 2 moves none Pulls together small objects into a pile
Polish touch permanent* 1 object 2 moves none Restores and brings lustre to metal/wood
Salt 10 ft. permanent 1 cub.ft. per level 2 moves none Infuses substances with salt
Sprout 10 ft. special 10 lbs. per level 2 moves none Causes vegetables and fruit to grow
Stitch 10 ft. permanent up to 2 objects 2 moves none Restores cloth, binds together fibres
Tie 10 ft permanent permanent* 2 moves none* Ties a flexible strand to a given object
Warm 10 ft. 10 rounds 1 cub.ft. 2 moves none Warms objects 30 degrees, may melt ice
Wrap 10 ft. 1 week 1 cub.ft. 2 moves none Wraps objects for easy storage


See Also:
Illusionary Cantrip Tables
Illusionist (class)
Mage (class)
Magical Cantrip Tables