Difference between revisions of "Tree (spell)"

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(Created page with "'''Tree''' empowers the spellcaster to assume the shape of a living tree or shrub, whether in the peak of health or reduced to a trunk with a few limbs. The dweomer will autom...")
 
 
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'''Tree''' empowers the spellcaster to assume the shape of a living tree or shrub, whether in the peak of health or reduced to a trunk with a few limbs. The dweomer will automatically match the seasonal effects upon the caster's appearance, as well as a likely species of plant for the area, even if the caster does not consider this.
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[[File:Tree (spell).jpg|right|525px|thumb]]
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'''Tree''' is a spell that grants the ability to take the form of a living tree or shrub, whether in the full vitality of its foliage or reduced to a mere trunk with a few remaining limbs. The spell accounts for seasonal changes, mirroring the typical characteristics of other vegetation in the surrounding area, without the caster needing to concentrate on such details.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Tree
 
| name = Tree
 
| range = self
 
| range = self
| duration = 1 hour +20 minutes per level
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| duration = 1 hour +20 minutes per [[Experience Level|level]]
 
| area of effect = self
 
| area of effect = self
| casting time = 1 round
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| casting time = 1 [[Combat Round|round]]
 
| save = none
 
| save = none
 
| level = [[Druid 3rd Level Spells|druid (3rd)]]
 
| level = [[Druid 3rd Level Spells|druid (3rd)]]
 
}}
 
}}
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__TOC__
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Once transformed, the caster enjoys a 360° awareness of his or her surroundings, while simultaneously able to hear clearly every word either whispered or spoken within a 120 ft. radius.  Thus the spell is useful for stealth or infiltration, provided the presence of a previously non-existing tree wouldn't arouse suspicion.
  
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In dire circumstances, the ability to transform into a tree could serve as an emergency escape or survival tactic. It allows the caster to remain hidden and unassuming until a safe opportunity arises.
  
Although the closest inspection will not reveal the true nature of the concealment, [[Penetrate Disguise (spell)|penetrate disguise]] will certainly do so, as will [[True Seeing (spell)|true seeing]]. In turn, the caster will be able to observe all that falls in sight, in a 360° direction, throughout the spell's duration.
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== Detection and Dispelling ==
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While even the most thorough scrutiny would fail to unveil the concealed reality, the spells [[Penetrate Disguise (spell)|penetrate disguise]] or [[True Seeing (spell)|true seeing]] can effectively reveal the dweomer. The caster may terminate the spell at any moment at the cost of 1 [[Action Points|action point]], [[Surprise (combat)|surprising]] others with a 3 in 6 chance and acting at once if gaining [[Initiative|initiative]].
  
The caster can cancel the spell at will, being free to take up weapons or perform any other action as though having been merely standing and waiting.
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See [[Plant Door (spell)]]
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 19:40, 1 November 2023

Tree (spell).jpg

Tree is a spell that grants the ability to take the form of a living tree or shrub, whether in the full vitality of its foliage or reduced to a mere trunk with a few remaining limbs. The spell accounts for seasonal changes, mirroring the typical characteristics of other vegetation in the surrounding area, without the caster needing to concentrate on such details.

Tree
Range self
Duration 1 hour +20 minutes per level
Area of Effect self
Casting Time 1 round
Saving Throw none
Level druid (3rd)

Once transformed, the caster enjoys a 360° awareness of his or her surroundings, while simultaneously able to hear clearly every word either whispered or spoken within a 120 ft. radius. Thus the spell is useful for stealth or infiltration, provided the presence of a previously non-existing tree wouldn't arouse suspicion.

In dire circumstances, the ability to transform into a tree could serve as an emergency escape or survival tactic. It allows the caster to remain hidden and unassuming until a safe opportunity arises.

Detection and Dispelling

While even the most thorough scrutiny would fail to unveil the concealed reality, the spells penetrate disguise or true seeing can effectively reveal the dweomer. The caster may terminate the spell at any moment at the cost of 1 action point, surprising others with a 3 in 6 chance and acting at once if gaining initiative.


See Plant Door (spell)