Taunt (spell)

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Taunt empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a saving throw is failed. If a successful save is made, the targets ignore the taunts.

Taunt
Range self
Duration 1 attack; see below
Area of Effect 1 creature per level;
see below
Casting Time 1 round
Saving Throw negates
Level bard (1st); mage (1st)

If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the initiative when melee is met, as well as exposing themselves to attacks of opportunity.

In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their armour class. Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon. If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.

Creatures must be within 60 ft. of the caster, or voice range, to hear the taunts. Creatures with less than 5 intelligence are unaffected by the spell.


See Morale