Difference between revisions of "Taunt (spell)"

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[[File:Taunt (spell).jpg|right|490px|thumb]]
 
[[File:Taunt (spell).jpg|right|490px|thumb]]
'''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a [[Saving Throws|saving throw]] is failed.  
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'''Taunt''' empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a [[Saving Throws|saving throw]] is failed. If a successful save is made, the targets ignore the taunts.
  
 
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This attack would be with such anger that it ensures the caster and allies would gain [[Initiative|initiative]].
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If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the [[Initiative|initiative]] when [[Melee|melee]] is met, as well as exposing themselves to [[Attack of Opportunity|attacks of opportunity]].  In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their [[Armour Class|armour class]].  Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon.  If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.
  
Further, the first attack against the taunted creatures will be done at +3 [[Roll to Hit|to hit]], as the creature is infuriated so that they are less able to defend themselves.
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Creatures must be '''within 60 ft.''' of the caster, or voice range, to hear the taunts.  Creatures with less than 5 [[Intelligence (ability stat)|intelligence]] are unaffected by the spell.
  
Creatures that are taunted must be within the voice range of the caster (12 [[Combat Hex|combat hexes]], or 60 ft.) and are entitled to a [[Saving Throws|saving throw]]. Additionally, creatures with less than 5 [[Intelligence (ability stat)|intelligence]] are unaffected by the spell.
 
  
Taunted creatures will never act with a missile weapon, but will always seek hand-to-hand combat. If they can, they will prefer to attack the caster; if large enough, they are large enough to simply overstep smaller opponents. In all cases, they will continue to move forward until they can attack the source directly.
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See [[Morale]]
  
Note the spell duration is listed as “1 attack” — once the affected creature makes their first attack, they are free to act as they will. NPCs will often be subject to [[Morale|morale checks]], if their situation is suddenly very bad.
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[[Category: Bardic Spells]][[Category: Magical Spells]][[Category: Don't Review until 2022]]

Revision as of 05:30, 2 October 2021

Taunt (spell).jpg

Taunt empowers the caster to "get under the skin" of a would-be enemy, encouraging them with japes and jeers to forsake their positions and attack directly, without order or sense, when a saving throw is failed. If a successful save is made, the targets ignore the taunts.

Taunt
Range self
Duration 1 attack; see below
Area of Effect 1 creature per level;
see below
Casting Time 1 round
Saving Throw negates
Level bard (1st); mage (1st)

If an enemy rushes into an attack, they will do so angrily and incautiously — because of it, they'll lose the initiative when melee is met, as well as exposing themselves to attacks of opportunity. In addition and also on account of this anger, victims of the taunt spell will suffer a -3 penalty to their armour class. Finally, taunted creatures will seek hand-to-hand combat, rather than throwing a weapon. If an obstacle prevents this, those affected will shout and scream for one round, exposing themselves, before coming to their senses.

Creatures must be within 60 ft. of the caster, or voice range, to hear the taunts. Creatures with less than 5 intelligence are unaffected by the spell.


See Morale