Difference between revisions of "Subterranean Lizard"

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[[Category: Lacks Image]]
 
 
{{Bestiarychart
 
{{Bestiarychart
| name = Lizard, subterranean
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| name = Subterranean Lizard
| species = lizard
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| species = [[Reptile|lizard]]
 
| noapp = 1–6
 
| noapp = 1–6
 
| behaviour = parasocial
 
| behaviour = parasocial
 
| range = [[Subterranean (range)|subterranean]]
 
| range = [[Subterranean (range)|subterranean]]
 
| size = 30 ft. long
 
| size = 30 ft. long
| weight = 3000 lbs.
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| weight = 3,000 lbs.
 
| int = 2
 
| int = 2
 
| AC = 5
 
| AC = 5
 
| HD = 6
 
| HD = 6
 
| AP = 5
 
| AP = 5
| THAC0 = 15
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| THAC0 = 17
| hpdie = 3d5
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| hpdie = 3d4
| attack = bite
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| attack = [[Fangs (attack)|fangs]]
 
| dmg = 4–24
 
| dmg = 4–24
| special = crush
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| special = [[Snap (attack)|snap]]
 
}}
 
}}
A variety of giant lizard which is found only underground,
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Though cold blooded, the '''subterranean lizard''' is able to thrive in deep subterranean areas that are warmed by geothermic energy.  These meat eaters dwell in large caves where underground lakes form, feeding upon fish and other creatures who pass by.  They are able to remain submerged for up to twenty minutes at a time, and like to rest in warm shallows where they can lie flat and yet breathe.  These lizards very rarely emerge onto the surface, but they have been known to do so.
the subterranean lizard is most aggressive and dreaded, for it is able to run
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along ceilings or walls as easily as floors because of its suction cupped
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[[File:Subterranean Lizard.jpg|left|350px]]
toes. Worse still, its horrible teeth inflict great wounds, and it can cause
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Contrary to rumours, subterranean lizards are not intelligent enough to be tamed or domesticated. They are large enough and clever enough to break through doors when they smell meat on the other side, invading humanoid lairs; for that reason, these lizards are dreaded, for they can be aggressive when hungry.  If a subterranean lizard makes a kill that is very large, something like its own weight or greater, then it will drag the carcass back to their lair to consume it over several days.
double damage on hits where it clamps both jaws firmly on its victim
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(indicated by a die roll of 20). As with most other lizards, it typically drags
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These creatures have very powerful jaws that '''snap''', causing greater damage. When a subterranean lizard rolls a [[Critical Hits & Fumbles|natural 20]], the damage done is quadruple, not double; each successive 20 then increases this multiplier by 1, so that a second 20 would mean quintuple damage and a third would be hextuple.  
its prey to its lair before devouring it.
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See [[Bestiary]]
 
See [[Bestiary]]
  
[[Category: Needs Rewrite]]
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[[Category: Brave Intelligence]]

Latest revision as of 02:48, 25 March 2023

Subterranean Lizard
Species lizard
No. Appearing 1–6
Behaviour parasocial
Range subterranean
Size 30 ft. long
Weight 3,000 lbs.
Intelligence 2
Armour Class 5
Hit Dice 6
Action Points 5
Max. Stride {{{stride}}}
THAC0 17
Hp/Die 3d4
Attack Forms fangs
Damage 4–24
Special Attacks snap

Though cold blooded, the subterranean lizard is able to thrive in deep subterranean areas that are warmed by geothermic energy. These meat eaters dwell in large caves where underground lakes form, feeding upon fish and other creatures who pass by. They are able to remain submerged for up to twenty minutes at a time, and like to rest in warm shallows where they can lie flat and yet breathe. These lizards very rarely emerge onto the surface, but they have been known to do so.

Subterranean Lizard.jpg

Contrary to rumours, subterranean lizards are not intelligent enough to be tamed or domesticated. They are large enough and clever enough to break through doors when they smell meat on the other side, invading humanoid lairs; for that reason, these lizards are dreaded, for they can be aggressive when hungry. If a subterranean lizard makes a kill that is very large, something like its own weight or greater, then it will drag the carcass back to their lair to consume it over several days.

These creatures have very powerful jaws that snap, causing greater damage. When a subterranean lizard rolls a natural 20, the damage done is quadruple, not double; each successive 20 then increases this multiplier by 1, so that a second 20 would mean quintuple damage and a third would be hextuple.


See Bestiary