Difference between revisions of "Illusionist 4th Level Spells"

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Each spell is presented here in the same format.  In addition to the name of the spell are details outlining the spell's limitations. '''Range''' indicates the furthest distance that can be affected by the spell; '''duration''' tells how long the spell lasts; '''area of effect''' gives the dimensions of the spell's influence after it's been [[Spellcasting|discharged]]; '''casting''' describes how quickly the spell can be made ready before it's discharged; '''save''' indicates if there is a saving throw against the spell and what effects it has; and '''description''' gives a brief overview of the spell's power.  Additional information can be found by following the links; a "'''*'''" indicates that a proper explanation requires more than the space available.
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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's '''range''', specifying the maximum '''distance''' it can affect; its duration, indicating how long the spell's effects persist; the '''area of effect''', defining the dimensions of its influence post-casting; the '''casting time''', which tells you how quickly the spell can be prepared and unleashed, or "[[Spellcasting|discharged]]"; any potential [[Saving Throws|saving throws]], which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.
  
{| class="wikitable sortable" style="background-color:#d8e6ad;"
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Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
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Revision as of 21:15, 3 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
Confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
Dispel Emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
Dispel Exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
Dispel Magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
Improved Invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
Massmorph Touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
Minor Creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
Murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
Phantasmal Camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
Phantasmal Killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
Shadow Monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack


See also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables