Difference between revisions of "Illusionist 4th Level Spells"

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Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
 
Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.
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{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
{| class="wikitable sortable" style="background-color:#fcf6e9;"
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
! Spell !! Range !! Duration !! Area of Effect !! Casting !! Save !! Description
 
|-
 
|-
|[[Confusion (spell)|Confusion]] || 60 ft. || 2 rounds, +1/level || 60 ft. circle || 2 rounds || negates || causes irrational fury among creatures  
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|[[Confusion (spell)|confusion]] || 60 ft. || 2 rounds, +1/level || 60 ft. circle || 2 rounds || negates || causes irrational fury among creatures  
 
|-
 
|-
|[[Dispel Emotion (spell)|Dispel Emotion]] || self || 3 rounds, +1/level || 60 ft. radius || 2 rounds || none || suspends [[Aggression (defense)|aggression]] and passion  
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|[[Dispel Emotion (spell)|dispel emotion]] || self || 3 rounds, +1/level || 60 ft. radius || 2 rounds || none || suspends [[Aggression (defense)|aggression]] and passion  
 
|-
 
|-
|[[Dispel Exhaustion (spell)|Dispel Exhaustion]] || touch || permanent || 1 creature || 2 rounds || none* || provides the equal of a full day's [[Rest (healing)|rest]]  
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|[[Dispel Exhaustion (spell)|dispel exhaustion]] || touch || permanent || 1 creature || 2 rounds || none* || provides the equal of a full day's [[Rest (healing)|rest]]  
 
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|[[Dispel Magic (spell)|Dispel Magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none || banishes or eliminates magic
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|[[Dispel Magic (spell)|dispel magic]] || 60 ft. || permanent || 30 ft. cube || 2 rounds || none || banishes or eliminates magic
 
|-
 
|-
|[[Improved Invisibility (spell)|Improved Invisibility]] || touch || 4 rounds +1/level || 1 creature || 2 rounds || none || allows aggression while invisible
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|[[Improved Invisibility (spell)|improved invisibility]] || touch || 4 rounds +1/level || 1 creature || 2 rounds || none || allows aggression while invisible
 
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|[[Massmorph (spell)|Massmorph]] || Touch || 4 rounds, +1/level || 1 creature || 2 rounds || none* || produces an illusion of trees and rocks
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|[[Massmorph (spell)|massmorph]] || touch || 4 rounds, +1/level || 1 creature || 2 rounds || none* || produces an illusion of trees and rocks
 
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|[[Minor Creation (spell)|Minor Creation]] || touch || until sunrise || 1 object* || 2 rounds || none || creates ordinary objects for use
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|[[Minor Creation (spell)|minor creation]] || touch || until sunrise || 1 object* || 2 rounds || none || creates ordinary objects for use
 
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|[[Murk (spell)|Murk]] || 30 +10 ft./level || 1d6 rounds, +1/level || 5 ft. diameter/level || 2 rounds || ½ damage* || thickens air, rendering it foul
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|[[Murk (spell)|murk]] || 30 +10 ft./level || 1d6 rounds, +1/level || 5 ft. diameter/level || 2 rounds || ½ damage* || thickens air, rendering it foul
 
|-
 
|-
|[[Phantasmal Camp (spell)|Phantasmal Camp]] || 50 ft. radius || until after sunrise || special || 10 rounds || none || creates a [[Campsite|campsite]] for overnight use
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|[[Phantasmal Camp (spell)|phantasmal camp]] || 50 ft. radius || until after sunrise || special || 10 rounds || none || creates a [[Campsite|campsite]] for overnight use
 
|-
 
|-
|[[Phantasmal Killer (spell)|Phantasmal Killer]] || 10 ft. || 1 round/level* || 1 killer || 2 rounds || none || creates a figure capable of [[Assassination (sage ability)|assassination]]
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|[[Phantasmal Killer (spell)|phantasmal killer]] || 10 ft. || 1 round/level* || 1 killer || 2 rounds || none || creates a figure capable of [[Assassination (sage ability)|assassination]]
 
|-
 
|-
|[[Shadow Monsters (spell)|Shadow Monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || none || creates shadow forms capable of attack  
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|[[Shadow Monsters (spell)|shadow monsters]] || 10 +5 ft./level || 1 round/level || 1 monster/level || 2 rounds || none || creates shadow forms capable of attack  
 
|}
 
|}
  

Revision as of 21:17, 3 October 2023

The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarizing the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
confusion 60 ft. 2 rounds, +1/level 60 ft. circle 2 rounds negates causes irrational fury among creatures
dispel emotion self 3 rounds, +1/level 60 ft. radius 2 rounds none suspends aggression and passion
dispel exhaustion touch permanent 1 creature 2 rounds none* provides the equal of a full day's rest
dispel magic 60 ft. permanent 30 ft. cube 2 rounds none banishes or eliminates magic
improved invisibility touch 4 rounds +1/level 1 creature 2 rounds none allows aggression while invisible
massmorph touch 4 rounds, +1/level 1 creature 2 rounds none* produces an illusion of trees and rocks
minor creation touch until sunrise 1 object* 2 rounds none creates ordinary objects for use
murk 30 +10 ft./level 1d6 rounds, +1/level 5 ft. diameter/level 2 rounds ½ damage* thickens air, rendering it foul
phantasmal camp 50 ft. radius until after sunrise special 10 rounds none creates a campsite for overnight use
phantasmal killer 10 ft. 1 round/level* 1 killer 2 rounds none creates a figure capable of assassination
shadow monsters 10 +5 ft./level 1 round/level 1 monster/level 2 rounds none creates shadow forms capable of attack


See also,
Illusionist
Illusionary Spell Acquisition
Illusionary Spell Tables