Difference between revisions of "Fishing (technology)"

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''Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime.'' — Lao Tzu
  
'''Fishing''' is one of the first [[Technologies|technologies]] a region develops, using skills and tools to catch fish as food.
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'''Fishing''' emerged within the context of the broader human strategy of [[Hunting (technology)|hunting]] and gathering of food.  The advancement, occurring in the [[Palaeolithic Period|Palaeolithic]], represented a significant development in how early humans exploited aquatic resources to supplant their diet and sustain gathering sites along the sea shore and water routes.  Fish were a source rich in protein, supporting population growth and eventually small [[Settlements|settlements]] in the [[Mesolithic Period]].
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The most primitive parts of the world, where possible, include coastal communities focused on fish and marine life, using techniques like netting, spearing and beach-seining to [[Catch Fishing (sage ability)|catch fish]] and other water-based creatures, or trapping that enabled hand-gathering of freshwater fish in rivers.
  
This page discusses the techniques, skills, methods and processes associated with '''fishing''', distinguished by the development level at which that type of fishing is available.  These are then further subdivided into [[Sub-technology (development)|sub-technologies]], [[Tool (development)|tools]], [[Culture (development)|culture]], [[Block (development)|blocks]], [[Improvement (development)|improvements]] and [[References (trade)|references]].  Sub-technologies appear below as headings.<br><br>
 
  
== Development 4 ==
 
==== Hand-gathering ====
 
The harvesting of sea foods without tools, such as picking up shellfish or kelp, digging for clams or crabs, [https://en.wikipedia.org/wiki/Flounder_tramping flounder tramping], [https://en.wikipedia.org/wiki/Noodling noodling], [https://en.wikipedia.org/wiki/Pearl_diving pearl diving], [https://en.wikipedia.org/wiki/Trout_binning trout binning] and [[https://en.wikipedia.org/wiki/Trout_tickling|trout tickling]].
 
:'''Blocks''': natural beach, wild coastline and shore, sea cliffs, coral reefs, atolls, lagoons, headlands, grottos, rivers, lakes.
 
  
== Development 5 ==
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== Applications ==
==== Catch Fishing ====
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Listed in order of advancementAdditions are changes to the production of [[6-mile Hex Map|6-mile hexes]].
Also known as artisanal fishing, the employment of primitive styles of fishing using short (rarely overnight) fishing trips close to home.  The catch is not processed but is instead eatenThe amount caught usually meets the subsistence needs of the community.
 
:'''Tools''': spears with heads made of bone, wood or stone; fishing nets; bone hooks; gaffs and fishing lines made of gut or woven fibre.
 
::''Boats'' consist of lightly built narrow craft for one to three persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
 
:'''Culture'''
 
::''Communication'': allows contact and agreements with settlements along sea shores, across small bays or upon lakes and rivers.
 
::''Superstition'': produces an irrational fear of storms; storm gods are the primary deity.
 
:'''Blocks'''
 
::''Water village'': small settlement constructed on a tidal mud flat, freshwater pond or marshland, with houses on pillars or jetties, allowing direct access to boats tied to each house. The village is often reachable only by boat.
 
::''Protected Beach'': with fishing boats that are pulled high upon the beach to protect them from storms, with boats light enough to be carried; the settlement is located behind the beach in trees or among protective rocks.
 
:'''Improvements'''
 
::''Fishing Grounds'': exploration has located a sea, lake or river location of unusually rich fishing waters. This is indicated by a pre-existing trade reference indicating fish or boatbuilding.  May be exploited by up to two T(1-6) settlements.  Adds +2 food total (to single settlement or divided) and +1 health.  Includes salmon runs.
 
:'''References''': salt-water/freshwater fish (+1 health), boatbuilding (+1 labor).
 
  
== Development 6 ==
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{| class="wikitable" style="float:right; margin-left: 15px; text-align: center; background-color:#d4f2f2;"
==== Aquaculture ====
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|-
The farming of fish and shellfish in ponds, river estuaries and enclosed bays. Fish stocks are selected for size. Includes cultivation of ornamental fish. Extensive farms exist in subterranean cultures.
 
:'''Tools''': shellfish traps
 
:'''Blocks'''
 
::''Stock Pond'': tailored water sources using an aquifer or dam to maintain water level. Caretakers protect from poachers. Stock ponds are usually private, owned by a village or status-individual.
 
:'''References''': caviar (+2 happiness), fish fins (+1 happiness), pearls (+1 happiness), shellfish, sturgeon
 
  
==== Bowfishing ====
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|-
Use of barbed arrows with line enabling the drawn in by hand or using a reel.  Best employed in freshwater sources where the water is clear.
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| weir construction || 5
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|-
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| aquaculture || 6
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|-
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| [[Bow Fishing (sage ability)|bow fishing]] || 6
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|-
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| outward fishing || 6
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|-
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| salted fish || 6
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|-
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| [[Catch Fishing (sage ability)|catch fishing]] || 7
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|-
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| trap fishing || 7
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|-
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| smoked fish || 7
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|-
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| deep sea fishing || 8
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|}
  
==== Outward Fishing ====
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'''Hand gathering''', the harvesting of sea foods and products without the use of tools, including picking up shellfish or kelp, digging for clams or crabs, diving underwater to catch abalone or lobsters, [[Flounder Tramping (sage ability)|flounder tramping]], [[Noodling (sage ability)|noodling]] for catfish with bare hands, [[Trout Binning (sage ability)|trout binning & tickling]], and [[Pearl Diving (sage ability)|pearl diving]].
:'''Tools'''
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:: Adds +1 food to type-7 hexes that are water-adjacent. Replaced by angling (tech-7).
::''Karvi'': primitive longboat capable of supporting up to 35 passengers, used in fishing, trade and occasionally for war parties.  Not equipped with sails at this level of development.
 
::''Umiak'': open skin boat used for extensive fishing trips outwards into semi-deep water (20-40 miles from shore), often used for hunting small whales or walrus.
 
:'''Culture''': a strong emotional relationship exists between fishers and the sea, lakes or rivers; sea chantys are common and mythological stories abound.
 
:'''Blocks'''
 
::''Boat Yard'': an area where boats are assembled and repaired; features tailored areas, dug channels, piers, embankments and roofed shacks. Usually a natural harbour but not always.  Adds +1 labor.  Requires a minimum T(5) settlement.  Replaces ''protected beach''.
 
:'''Improvements'''
 
::''Semi-deep waters'': boatbuilding reference adds +1 bonus to food production from extensive semi-deep water.
 
:'''References''': sealskin (+1 happiness)
 
  
== Development 7 ==
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'''Catch fishing''', also called artisanal fishing, is primitive fishing method employing boats for making short (rarely overnight) fishing trips along [[Intertidal (range)|intertidal]] and [[Wetland (range)|wetland]] ranges.  The catch sets out to obtain food that is rarely marketed, with sufficient amounts to meet the community's subsistence needs.
==== Angling ====
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: — Tools include the use of fishing line made of gut or woven fibre, which is woven to make fishing nets or is used with gaffs, bone hooks and barbed spears. ''Fishing boats'' consist of lightly-built, narrow craft suitable for 1-3 persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
The method of fishing by using an "angle" (fish hook) attached to a fishing line that can be hurled outwards through the use of a rod. Light objects are used as "flies".  Boats employ the use of [https://en.wikipedia.org/wiki/Longline_fishing longlining] or [https://en.wikipedia.org/wiki/Troll_(angling) trolling].
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:: Adds +2 food to type-6 hexes and above that are water-adjacent.
:'''Tools''': [https://en.wikipedia.org/wiki/Corf corf], fish hook, float
 
:'''Culture''': pleasure fishing becomes a contemplative, philosophical pastime.
 
  
==== Trap Fishing ====
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'''Dried fish''', a method of food preservation that uses sun and wind to remove water by evaporation. In northern lands, the food is first frozen and water is removed by sublimation. Drying fish is the world's oldest known preservation method, with dried fish having a storage life of several years. The method is cheap and effective in suitable climates and can be done by the fisherfolk prior to tranferring it to market.
The use of bronze metal fishtraps and chain (later, other metals and lacquered wood) for lowering a frame to the sea or river bottom to catch large shellfish and other bottom feeders.
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:: Adds +1 labour to type-5 hexes and above that are water-adjacent.  Advanced by salting (tech-6) and smoking (tech-7).
:'''References''': eels, octopus
 
  
== Development 8 ==
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[[File:Aquaculture.jpg|right|350px]]
==== Deep Sea Fishing ====
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'''Aquaculture''' is the farming of fish, crustaceans, mollusks, aquatic plants, algae and other living things in [[Stock Pond|stock ponds]]. The method involves cultivating freshwater and saltwater stocks whose numbers are maintained, unlike the harvesting of ''wild fish''. When done in intertidal ranges, it is called ''mariculture''. A rearing process is used to create larger and better tasting stocks. Humanoids in subterranean cultures often employ aquaculture.
The widespread use of sailing vessels enables long fishing journeys, supported by larger fishing boats able to store food for weeks at a time. Commercial fishing for profit and trade is an extensive activity, pursuing fish far into the ocean under adverse conditions.  Lack of a compass denies ocean-crossing.  Simple fish-processing takes place.
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: — Tools include the use of shellfish traps and fishing net baskets stabilized by [[Bamboo Grass |bamboo]] and wattle fencing.
:'''Tools''': drift nets, gillnets
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:: Adds +1 food to type-4 hexes and above that are sea or lake adjacent.
::''Drifter'': single-masted sailing vessel with animal skins or woven fabrics for sails. Fishing involves pulling a drift net.
 
:'''Culture''': spread of news from abroad, rush of people to the waterfront with the return of ships followed by a feast and celebration.
 
:'''Blocks'''
 
::''Dock'': a group of structures for the handling of boats, including a solidly built stone-timbered pier with two to three storage structures and a small accounting office.  Requires a minimum T(3) settlement.
 
:'''References''': cod-liver oil, dried fish
 
  
== Higher Development ==
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'''Bowfishing''', uses barbed arrows with fishing line, enabling the drawing in by hand or using a reel. Commonly hunted species include carp, gar and bowfin in freshwater, rays and shark in saltwater.  Bowfishing arrows are considerably heavier and stronger than archery arrows. Bowfishers most often shoot from boats.
* corporate fishing (compass)
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: — Tools include the introduction of [[Archery (technology)|archery]].
* lift nets (engineering)
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:: Adds +1 health to type-7 hexes. Fishing [[Clan (group)|clans]] count 2-5 [[Bow (weapon)|bow]] [[Weapon Proficiencies|proficiencies]] among war parties.
* ocean crossing (compass)
 
* fish processing (?)
 
* wharf/harbour (compass)
 
  
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'''Outward fishing''', describes the exploitation of fisheries upon [[Ocean Bank (range)|ocean bank ranges]], demanding journeys of 2-5 days.  There, sufficient fish can be caught to enable marketing.  The presence of ocean currents and weather demands stronger boats and boatmaking artisans.
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: — Boatyards consist of [[Blocks (development)|blocks]] where boats are assembled and repaired, with primitive workshops, channels, piers, embankments and roofed shacks. Usually but not always, boatyards are located upon a natural harbour.  ''Umiaks'' are open skin boats for 4-10 hunters that are paddle-driven and covered-over to ride in deep seas.  ''Karvi'' are primitive longboats (less than a catamaran) that will enable 18 rowers and 17 additional passengers, used for fishing, trade and war.  Later karvi have sails (tech-8)
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:: Adds +1 food and +1 labour to type-2/3 hexes; +2 food to type 1 hexes, when sea adjacent.
  
[[Category: Technologies]]
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See Discussion for more notes.

Latest revision as of 01:51, 1 September 2023

Fishing (technology).jpg

Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime. — Lao Tzu

Fishing emerged within the context of the broader human strategy of hunting and gathering of food. The advancement, occurring in the Palaeolithic, represented a significant development in how early humans exploited aquatic resources to supplant their diet and sustain gathering sites along the sea shore and water routes. Fish were a source rich in protein, supporting population growth and eventually small settlements in the Mesolithic Period.

Contents

The most primitive parts of the world, where possible, include coastal communities focused on fish and marine life, using techniques like netting, spearing and beach-seining to catch fish and other water-based creatures, or trapping that enabled hand-gathering of freshwater fish in rivers.


Applications

Listed in order of advancement. Additions are changes to the production of 6-mile hexes.

weir construction 5
aquaculture 6
bow fishing 6
outward fishing 6
salted fish 6
catch fishing 7
trap fishing 7
smoked fish 7
deep sea fishing 8

Hand gathering, the harvesting of sea foods and products without the use of tools, including picking up shellfish or kelp, digging for clams or crabs, diving underwater to catch abalone or lobsters, flounder tramping, noodling for catfish with bare hands, trout binning & tickling, and pearl diving.

Adds +1 food to type-7 hexes that are water-adjacent. Replaced by angling (tech-7).

Catch fishing, also called artisanal fishing, is primitive fishing method employing boats for making short (rarely overnight) fishing trips along intertidal and wetland ranges. The catch sets out to obtain food that is rarely marketed, with sufficient amounts to meet the community's subsistence needs.

— Tools include the use of fishing line made of gut or woven fibre, which is woven to make fishing nets or is used with gaffs, bone hooks and barbed spears. Fishing boats consist of lightly-built, narrow craft suitable for 1-3 persons, made of natural materials and lacking the strength to survive a storm in deep water. Caulking is done with natural materials.
Adds +2 food to type-6 hexes and above that are water-adjacent.

Dried fish, a method of food preservation that uses sun and wind to remove water by evaporation. In northern lands, the food is first frozen and water is removed by sublimation. Drying fish is the world's oldest known preservation method, with dried fish having a storage life of several years. The method is cheap and effective in suitable climates and can be done by the fisherfolk prior to tranferring it to market.

Adds +1 labour to type-5 hexes and above that are water-adjacent. Advanced by salting (tech-6) and smoking (tech-7).
Aquaculture.jpg

Aquaculture is the farming of fish, crustaceans, mollusks, aquatic plants, algae and other living things in stock ponds. The method involves cultivating freshwater and saltwater stocks whose numbers are maintained, unlike the harvesting of wild fish. When done in intertidal ranges, it is called mariculture. A rearing process is used to create larger and better tasting stocks. Humanoids in subterranean cultures often employ aquaculture.

— Tools include the use of shellfish traps and fishing net baskets stabilized by bamboo and wattle fencing.
Adds +1 food to type-4 hexes and above that are sea or lake adjacent.

Bowfishing, uses barbed arrows with fishing line, enabling the drawing in by hand or using a reel. Commonly hunted species include carp, gar and bowfin in freshwater, rays and shark in saltwater. Bowfishing arrows are considerably heavier and stronger than archery arrows. Bowfishers most often shoot from boats.

— Tools include the introduction of archery.
Adds +1 health to type-7 hexes. Fishing clans count 2-5 bow proficiencies among war parties.

Outward fishing, describes the exploitation of fisheries upon ocean bank ranges, demanding journeys of 2-5 days. There, sufficient fish can be caught to enable marketing. The presence of ocean currents and weather demands stronger boats and boatmaking artisans.

— Boatyards consist of blocks where boats are assembled and repaired, with primitive workshops, channels, piers, embankments and roofed shacks. Usually but not always, boatyards are located upon a natural harbour. Umiaks are open skin boats for 4-10 hunters that are paddle-driven and covered-over to ride in deep seas. Karvi are primitive longboats (less than a catamaran) that will enable 18 rowers and 17 additional passengers, used for fishing, trade and war. Later karvi have sails (tech-8)
Adds +1 food and +1 labour to type-2/3 hexes; +2 food to type 1 hexes, when sea adjacent.


See Discussion for more notes.