Difference between revisions of "Dim (cantrip)"

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Reduces an existing light source to half its radiance for the duration of the cantrip.
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Reduces an existing light source to half its [[Illumination|radiance]] for the cantrip's duration.  This includes not only typical sources such as candles, torches and lanterns, but also forms of radiance such as [[Fire Beetle|fire beetle]] glands, the emittance from [[Adamantite|adamantite]] and the effect of magic such as [[Light (spell)|light]], [[Continual Light (spell)|continual light]], [[Dancing Lights (light)|dancing lights]], [[Bluelight (cantrip)|bluelight]] and so on.  Note, however, that this dimming can only affect one light source, and will not eliminate all light emitted, no matter how tiny the original source.
  
If applied against the light spell, the radius of light will be lowered 10 ft. … though it must be noted that because of the range of the cantrip, the caster would have to be inside the lighted area to affect it.
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For [[Stealth (sage ability)|stealth]] purposes, this dimming will grant a -2 modifier to the number of hexes a creature can approach before being noticed.  Dimming lights will also modify an [[Attacking in Combat|attacker's]] [[Missile Attacks|missile fire]] by -1 [[Roll to Hit|to hit]] those within the diminished light. This affects [[Attack of Opportunity|attacks of opportunity]] also.
  
Dimmed fires, torches, lanterns and other light sources will allow thieves and assassins to come 2 hexes closer to their victims than they otherwise would be able to.
 
 
Dimming lights will also modify attacker’s missile fire by -1 [[Roll to Hit|to hit]] those within the diminished light.
 
  
 
See [[Illusionary Cantrips]]
 
See [[Illusionary Cantrips]]

Revision as of 18:43, 4 April 2021

Dim
Range 10 ft.
Duration 10 rounds
Area of Effect 1 light
Casting Time 2 action points
Saving Throw none
Level cantrip


Reduces an existing light source to half its radiance for the cantrip's duration. This includes not only typical sources such as candles, torches and lanterns, but also forms of radiance such as fire beetle glands, the emittance from adamantite and the effect of magic such as light, continual light, dancing lights, bluelight and so on. Note, however, that this dimming can only affect one light source, and will not eliminate all light emitted, no matter how tiny the original source.

For stealth purposes, this dimming will grant a -2 modifier to the number of hexes a creature can approach before being noticed. Dimming lights will also modify an attacker's missile fire by -1 to hit those within the diminished light. This affects attacks of opportunity also.


See Illusionary Cantrips