Difference between revisions of "Detect Life (spell)"

From The Authentic D&D Wiki
Jump to navigationJump to search
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[File:Detect Life.jpg|thumb|520px|]]
+
[[File:Detect Life.jpg|thumb|490px|]]
 +
'''Detect Life''' is a spell that reveals the existence of living beings within a designated area. It effectively differentiates between various life forms such as [[Plant Life (sage field)|plants]], [[Animal Life (sage field)|animals]] and [[Fungi (sage study)|fungi]].  Among animals, the spell further distinguishes between [[Amphibians & Reptiles (sage study)|amphibians and reptiles]], [[Mammals (sage study)|mammals]], [[Birds (sage study)|birds]], [[Sea Life (sage study)|fish]], [[Bugs & Spiders (sage study)|insects]], [[Slime Moulds (sage study)|slime moulds]] and creatures with hard or soft bodies.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Detect Life
 
| name = Detect Life
 
| range = self
 
| range = self
| duration = 5 rounds per level
+
| duration = 5 [[Combat Round|rounds]] per [[Experience Level|level]]
| area of effect = 10 ft. wide, 60 ft. +10 ft. per level path
+
| area of effect = 10 ft. wide; 60 +10 ft. per<br>level path
 
| casting time = 1 round
 
| casting time = 1 round
 
| save = none
 
| save = none
 
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
 
| level = [[Cleric 2nd Level Spells|cleric (2nd)]]
 
}}
 
}}
 +
__TOC__
 +
As the caster turns, life can be scanned for in every direction, requiring a full six rounds to scan in a complete circle.  There's no need for the caster to concentrate on the spell.
  
Identifies the presence of living things within the area of effect. The spell will distinguish between plants, animals and fungus, and among animals will distinguish [[Amphibians & Reptiles (sage study)|amphibians & reptiles]], [[Mammals (sage study)|mammals]], [[Birds (sage study)|birds]], [[Sea Life (sage study)|fish]], [[Bugs & Spiders (sage study)|insects]] and hard/soft bodied creatures from one another.
+
The dweomer is able to reveal the presence of life beyond such obstacles as earth, wood or stone, or beneath a water's surface.  Because the spell can detect most forms of life, the caster might use it to detect a shapeshifting creature or metamorph.
  
Though the caster’s vision may be obscured, the spell will detect the presence of life through rock, wood or stone.
+
When used in conjunction with [[Foraging (sage ability)|foraging]], regardless of the range, by a caster who knows just when the spell should be cast, the amount of food gathered should be doubled.
  
As the cleric turns or moves, so too will the area effect of the spell.
+
 
<br>
+
See [[Misdirection (spell)]]
 +
 
 +
[[Category: Clerical Spells]][[Category: Reviewed]]

Latest revision as of 04:08, 27 November 2023

Detect Life.jpg

Detect Life is a spell that reveals the existence of living beings within a designated area. It effectively differentiates between various life forms such as plants, animals and fungi. Among animals, the spell further distinguishes between amphibians and reptiles, mammals, birds, fish, insects, slime moulds and creatures with hard or soft bodies.

Detect Life
Range self
Duration 5 rounds per level
Area of Effect 10 ft. wide; 60 +10 ft. per
level path
Casting Time 1 round
Saving Throw none
Level cleric (2nd)

As the caster turns, life can be scanned for in every direction, requiring a full six rounds to scan in a complete circle. There's no need for the caster to concentrate on the spell.

The dweomer is able to reveal the presence of life beyond such obstacles as earth, wood or stone, or beneath a water's surface. Because the spell can detect most forms of life, the caster might use it to detect a shapeshifting creature or metamorph.

When used in conjunction with foraging, regardless of the range, by a caster who knows just when the spell should be cast, the amount of food gathered should be doubled.


See Misdirection (spell)