Difference between revisions of "Conjure Animals (spell)"

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[[File:Conjure Animal (spell).jpg|right|560px|thumb]]
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''Conjure animals''' is a spell that creates an [[Animal|animal]] of any size from thin air, which is then able to serve the caster in combat, exploration and other tasks.  Once created, the animal is able to understand the caster's intent perfectly, so that there's no need to give verbal orders or instructions, nor to concentrate on the animal.  Both land and waterborne creatures may be summoned.
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{{Spelltable
 
{{Spelltable
 
| name = Conjure Animals
 
| name = Conjure Animals
 
| range = 30 ft.
 
| range = 30 ft.
| duration = 4 rounds per level
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| duration = 4 [[Combat Round|rounds]] per [[Experience Level|level]]
| area of effect = 1 animal
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| area of effect = 1 animal; see text
 
| casting time = 3 rounds
 
| casting time = 3 rounds
 
| save = none
 
| save = none
 
| level = [[Cleric 6th Level Spells|cleric (6th)]]
 
| level = [[Cleric 6th Level Spells|cleric (6th)]]
 
}}
 
}}
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If no instruction is given, the summoned animal acts upon its own initiative, typically taking a position near the caster and defending as needed.  Any other undirected actions are left to the dungeon master, though of course the caster's well-being is of the utmost importance.
  
Enables the cleric to create an [[Animal|animal]] from thin air, regardless of what climate or environment in which the cleric may be located.
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Conjured animals are infallibly loyal for as long as they last.  Upon the dweomer's end, the animal evaporates into smoke in a drawn out fashion that take a few seconds.
 
 
Water creatures may be created upon dry land, or land creatures within the water—though their survival will be questionable.
 
  
The cleric may name the animal desired—but it may not be a creature with more [[Hit Dice|hit dice]] than the cleric has levels.
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== Limitations ==
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The creature beckoned forth must be a natural animal, such as a [[Mammals (sage study)|mammal]], [[Birds (sage study)|bird]], [[Amphibians & Reptiles (sage study)|reptile or amphibian]], which must have an [[Intelligence (ability stat)|intelligence]] of at least 1 point.  It cannot be a [[Monster|monster]] nor a [[Beast|beast]] of any kind.
  
Whatever the animal called, it will unfailingly serve the cleric for the duration of the spell, in whatever capacity is desired.
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The strength of the animal is limited to '''1 [[Hit Dice|hit dice]] per level''' — thus it is that many whales can never be created, as casters cannot progress beyond 29th level.  There are numerous gigantic beasts that might be called, however, including dinosaurs that no longer thrive in the world.
  
[[Category:Lacks Image]]
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[[Category:Clerical Spells]][[Category: Reviewed]]

Latest revision as of 17:16, 7 November 2023

Conjure Animal (spell).jpg

Conjure animals' is a spell that creates an animal of any size from thin air, which is then able to serve the caster in combat, exploration and other tasks. Once created, the animal is able to understand the caster's intent perfectly, so that there's no need to give verbal orders or instructions, nor to concentrate on the animal. Both land and waterborne creatures may be summoned.

Conjure Animals
Range 30 ft.
Duration 4 rounds per level
Area of Effect 1 animal; see text
Casting Time 3 rounds
Saving Throw none
Level cleric (6th)

Contents

If no instruction is given, the summoned animal acts upon its own initiative, typically taking a position near the caster and defending as needed. Any other undirected actions are left to the dungeon master, though of course the caster's well-being is of the utmost importance.

Conjured animals are infallibly loyal for as long as they last. Upon the dweomer's end, the animal evaporates into smoke in a drawn out fashion that take a few seconds.

Limitations

The creature beckoned forth must be a natural animal, such as a mammal, bird, reptile or amphibian, which must have an intelligence of at least 1 point. It cannot be a monster nor a beast of any kind.

The strength of the animal is limited to 1 hit dice per level — thus it is that many whales can never be created, as casters cannot progress beyond 29th level. There are numerous gigantic beasts that might be called, however, including dinosaurs that no longer thrive in the world.