Difference between revisions of "Concentration (sage ability)"

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A practice in which the mind is ordered or cleared, enabling greater performance of a single task to be accomplished over a period of no more than one combat round. Note that the ability has no useful effect in tasks that require a longer period than one round to perform.
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[[File:Concentration (sage ability).jpg|right|525px|thumb]]
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'''Concentration''' is an [[Knowledge Points|amateur]]-status [[Sage Ability|sage ability]] that enables the character to focus all their energies on a single all-out [[Attacking in Combat|attack]] or performance of a skill.  This gathering of concentration requires two complete [[Combat Round|combat rounds]], during which the character does nothing whatsoever, in order to order and clear his or her mind.  The effects are described below.
  
If the character has five full, undisturbed rounds to prepare, the character may improve the physical or mental performance of that task by 10%, effectively operating at 110% of capacity. The character would be able to leap further or higher, improve their chances at lifting a heavy object, turn an undead, catch an object thrown to them, walk a short ledge or tightrope, start a race or any other similar action.
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== Combat ==
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Having taken two rounds to prepare his or her force of will, the character is free to attack in [[Melee|melee]] or with [[Missile Weapons|missile weapons]], so long as this can be done in the round immediately after.  Preparation can take place with the [[Weapons List|weapon]] in hand, so long as the character's concentration isn't broken by taking [[Damage (hit points)|damage]] or some other distraction.
  
Note that the ability also gives a +2 chance to hit an oncoming opponent or in hitting a target with a loaded missile weapon. Conversely, the character can ready themselves so as to improve their [[Armour Class|armour class]] by 2 points.
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The attack is done with '''+3 to hit''' and '''+1 damage.'''  Whereupon the concentration is lost and the character can continue to attack, or withdraw to attempt another concentrated attack.  There is no limit as to how many of these attacks can be made.
  
All effects, remember, last only a round; but the character can spend the time to improve performance - five rounds - whenever the potential occurs.
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== Performance ==
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Concentration can also affect a wide range of other physical actions, such as attempting a leap, lifting an object, breaking through a door, [[Catch Object (sage ability)|catching a thrown object]], navigating a difficult and treacherous passage, [[Running (sage ability)|running]] or starting in a race, among many others.  As before, the character must have time to concentrate for two rounds before the ability can be applied.
  
Note that many actions, such as surprising others, finding traps or picking locks, climbing, running the rapids in a kayak and so on, require more time to perform than the ability of concentration is able to improve.
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Where an [[Ability Checks|ability check]] is required, the character increases the required [[Ability Stats|stat]] by 15%, or a minimum of 2 points.  In these calculations, the character should roll on a percentile die to get the best possible benefit.
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See [[Empowerment (sage study)|Empowerment]]
 
  
[[Category: Lacks Image]]
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: For example, Jack has a 16 [[Constitution (ability stat)|constitution]] and is making a constitution check.  He adds 2.4 constitution through concentration, so that he needs a 18.4 on a d20 to succeed.  On a percentile die, this equals a 92% chance of success.  If his constitution were 17, it would be increased to 19.55, or 97% (fraction is discarded).  An 18 constitution would guarantee success for the check.
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The same adjustment can be applied to [[Saving Throws|saving throws]] (if the timing is right) and other calculated chances.  Obviously, there isn't always enough time to accomplish the ability, which limits concentration somewhat for the character.
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See [[Empowerment (sage study)]]
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[[Category: Sage Abilities]][[Category: Don't Review until 2023]]

Latest revision as of 18:47, 14 December 2021

Concentration (sage ability).jpg

Concentration is an amateur-status sage ability that enables the character to focus all their energies on a single all-out attack or performance of a skill. This gathering of concentration requires two complete combat rounds, during which the character does nothing whatsoever, in order to order and clear his or her mind. The effects are described below.

Combat

Having taken two rounds to prepare his or her force of will, the character is free to attack in melee or with missile weapons, so long as this can be done in the round immediately after. Preparation can take place with the weapon in hand, so long as the character's concentration isn't broken by taking damage or some other distraction.

The attack is done with +3 to hit and +1 damage. Whereupon the concentration is lost and the character can continue to attack, or withdraw to attempt another concentrated attack. There is no limit as to how many of these attacks can be made.

Performance

Concentration can also affect a wide range of other physical actions, such as attempting a leap, lifting an object, breaking through a door, catching a thrown object, navigating a difficult and treacherous passage, running or starting in a race, among many others. As before, the character must have time to concentrate for two rounds before the ability can be applied.

Where an ability check is required, the character increases the required stat by 15%, or a minimum of 2 points. In these calculations, the character should roll on a percentile die to get the best possible benefit.

For example, Jack has a 16 constitution and is making a constitution check. He adds 2.4 constitution through concentration, so that he needs a 18.4 on a d20 to succeed. On a percentile die, this equals a 92% chance of success. If his constitution were 17, it would be increased to 19.55, or 97% (fraction is discarded). An 18 constitution would guarantee success for the check.

The same adjustment can be applied to saving throws (if the timing is right) and other calculated chances. Obviously, there isn't always enough time to accomplish the ability, which limits concentration somewhat for the character.


See Empowerment (sage study)