Difference between revisions of "Combine (spell)"

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[[File:Combine_Spell.jpg|thumb|520px|]]
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[[File:Combine (spell).jpg|right|520px|thumb]]
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{{Spelltable
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| name = Combine
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| range = touch
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| duration = 40 rounds
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| area of effect = special
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| casting time = 1 round
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| save = none
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| level = [[Cleric 1st Level Spells|cleric (1st)]]
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}}
  
{| class="wikitable"
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Combines the power of several [[Cleric (class)|clerics]], when they are of the same [[Religion|faith]].  The caster the spell is able to raise his or her effective [[Spellcasting|casting effect]] by [[Experience Level|one level]]. A modifier of +1 is also applied when [[Turn Undead (sage ability)|turning undead]]. Thus, a 7th level caster, with four supporting clerics (regardless of their level), would cast spells or turn [[Undead|undead]] as a cleric of the 11th level.
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| Range|| touch
 
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| Duration || 40 rounds
 
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| Area of Effect|| special
 
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| Casting Time|| 1 round
 
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| Saving Throw|| none
 
|-
 
| Level|| [[Cleric 1st Level Spells|cleric (1st)]]
 
|}
 
  
Combines the powers of several clerics of the same faith. A spell cast by the cleric casting the spell is able to raise his or her effective casting level by 1. A +1 modifier is also applied to rolls to turn the undead. Thus, a 7th level cleric with four supporting clerics would cast spells or turn undead as though he or she were 11th level.
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Though enabling the caster to possess more power, the spell does not enable additional [[Spellcasting|spellcasting]] abilities that a higher level might possess.
  
No additional spells are gained in this process.
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A limit of one supportive cleric may be added per the level of the caster.  Additional clerics may be touched at any time during the spell's duration.  Supportive clerics must also concentrate as spells are cast — if any fails to do so, the spell is broken.  Once a supportive cleric is touched and the joining made, they must remain within 8 hexes of the caster or else, again, the spell will be broken.
  
Up to one additional cleric may be combined per original level of the casting cleric. Additional clerics may be touched at any time during the spells duration.
 
  
Combined clerics must concentrate to an equal degree as the originating cleric upon any spells cast.
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See [[Clerical Spell Tables]]
  
Once a combined cleric is touched, they must remain within 8 hexes of the caster; should a combined move out of this range, the spell will break for that cleric. However, if the cleric approaches the caster again within the duration, and is touched again, and recombined.
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[[Category: Clerical Spells]][[Category: Don't Review until 2022]]

Latest revision as of 22:44, 31 December 2021

Combine (spell).jpg
Combine
Range touch
Duration 40 rounds
Area of Effect special
Casting Time 1 round
Saving Throw none
Level cleric (1st)

Combines the power of several clerics, when they are of the same faith. The caster the spell is able to raise his or her effective casting effect by one level. A modifier of +1 is also applied when turning undead. Thus, a 7th level caster, with four supporting clerics (regardless of their level), would cast spells or turn undead as a cleric of the 11th level.

Though enabling the caster to possess more power, the spell does not enable additional spellcasting abilities that a higher level might possess.

A limit of one supportive cleric may be added per the level of the caster. Additional clerics may be touched at any time during the spell's duration. Supportive clerics must also concentrate as spells are cast — if any fails to do so, the spell is broken. Once a supportive cleric is touched and the joining made, they must remain within 8 hexes of the caster or else, again, the spell will be broken.


See Clerical Spell Tables