Difference between revisions of "Audible Glamer (spell)"

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[[File:Audible Glamer (spell).jpg|thumb|right|480px]]
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{{Spelltable
 
{{Spelltable
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| area of effect = equals spell range
 
| area of effect = equals spell range
 
| casting time = 1 round
 
| casting time = 1 round
| save = negates
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| save = none
 
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Illusionist 1st Level Spells|illusionist (1st)]]; [[Mage 1st Level Spells|mage (1st)]]
 
}}
 
}}
  
Beguiles an audience, causing them to believe that they hear sounds made as if by multiple creatures, whether intelligent or otherwise. These sounds are indistinct — so that the sounds ‘heard’ would be that of an incoherent collection of individuals. Examples might be the roar of a crowd, marching, clanking, the chittering of beasts, the clicking of insects and so on. The sound will never seem to come from any less than a half dozen creatures.
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Beguiles an audience, causing them to believe that they hear sounds made by multiple creatures, whether intelligent or otherwise. These sounds are incoherent and might be the roar of a crowd, marching, clanking, the chittering of beasts, the clicking of insects and so on. The sound never seems to come from any less than a dozen creatures.  The location of the sound may be made to come from whichever direction the caster desires.
  
The spell is limited in the decibel level it is capable of producing — 50 is the maximum limit, about the sound of a busy street full of carts and hawkers, or the roars of immense hippopotami. Because of this, any crowd or vast number must seem as though it were far away. At the same time, close sounds must be bare whispers, to conceal the truth that the noise being made is nonsensical. Only the fact that the sound is detectable but obscure protects its true nature.
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The spell is limited in the decibel level it is capable of producing — fifty is the maximum limit, about the sound of a busy street full of carts and hawkers, or the roars of hippopotami. Therefore, the illusion of a crowd or vast number will sound as though it were far away. Likewise, bare whispers will sound close, revealing the magical quality of the spell if obviously no one is present.
  
As suggested already, the sound need not be that created by the mouths of creatures, but can be any sound that animals are able to make, either of themselves or through instruments they can manage. The spell cannot, however, produce a recognizable melody. Attempts at music will be necessarily off-beat and out of tune.
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The spell cannot produce actual words, a message or a recognizable melody.
  
The sound can be made to emerge from anywhere within the spell range. It can also be made to move, as though from one side of the audience to another.
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The location of the sound can be made to emerge from anywhere within the spell range. It can also be made to move, as though from one side of the audience to another.
  
The audience will have no reason to disbelieve, unless the evidence of their eyes indicates the sound is impossible. In this case, they will be able to press the sound from their minds if they make a +4 [[Saving Throws|save vs. magic]]. Creatures of 0 or 1 [[Intelligence (ability stat)|intelligence]] cannot save against the spell.
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The glamer will serve as a distraction, and even conceal a true sound. The spell gives a bonus of +2 [[Combat Hex|hexes]] when calculating [[Stealth (sage ability)|stealth]], while unknowing creatures hearing the noise increase their chances of being [[Surprise (combat)|surprised]] by 1 point.
 
 
Otherwise, the glamer will serve as a distraction and will even conceal true sound. This gives a bonus of +2 [[Combat Hex|hexes]] when calculating [[Stealth (sage ability)|stealth]], while attacking creatures will gain a +1 to their [[Surprise (combat)|surprise]] roll.
 
 
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Revision as of 19:51, 13 March 2020

Audible Glamer (spell).jpg
Audible Glamer
Range 60 ft. +10 ft. per level
Duration 10 rounds per level
Area of Effect equals spell range
Casting Time 1 round
Saving Throw none
Level bard (1st); illusionist (1st); mage (1st)

Beguiles an audience, causing them to believe that they hear sounds made by multiple creatures, whether intelligent or otherwise. These sounds are incoherent and might be the roar of a crowd, marching, clanking, the chittering of beasts, the clicking of insects and so on. The sound never seems to come from any less than a dozen creatures. The location of the sound may be made to come from whichever direction the caster desires.

The spell is limited in the decibel level it is capable of producing — fifty is the maximum limit, about the sound of a busy street full of carts and hawkers, or the roars of hippopotami. Therefore, the illusion of a crowd or vast number will sound as though it were far away. Likewise, bare whispers will sound close, revealing the magical quality of the spell if obviously no one is present.

The spell cannot produce actual words, a message or a recognizable melody.

The location of the sound can be made to emerge from anywhere within the spell range. It can also be made to move, as though from one side of the audience to another.

The glamer will serve as a distraction, and even conceal a true sound. The spell gives a bonus of +2 hexes when calculating stealth, while unknowing creatures hearing the noise increase their chances of being surprised by 1 point.