Difference between revisions of "Animal Friendship (spell)"

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[[File:Animal Friendship (spell).jpg|thumb|right|400px]]
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'''Animal Friendship''' is a spell that compels a single [[Animal|animal]] failing it's [[Saving Throws|save vs. magic]] to carry out specific actions as directed by the caster for the spell's duration. If the animal successfully resists the spell's effects with a successful save, it remains unaffected.  The number of hit dice the animal has is of no importance where the spell is concerned.
  
 
{{Spelltable
 
{{Spelltable
 
| name = Animal Friendship
 
| name = Animal Friendship
 
| range = 10 ft.
 
| range = 10 ft.
| duration = 10 rounds per level
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| duration = 10 [[Combat Round|rounds]] per [[Experience Level|level]]
 
| area of effect = 1 animal
 
| area of effect = 1 animal
 
| casting time = 1 round
 
| casting time = 1 round
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| level = [[Bard 1st Level Spells|bard (1st)]]; [[Druid 1st Level Spells|druid (1st)]]
 
| level = [[Bard 1st Level Spells|bard (1st)]]; [[Druid 1st Level Spells|druid (1st)]]
 
}}
 
}}
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__TOC__
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The caster is limited to giving one command per round, at which time the caster must be within 10 feet of the animal when issuing instructions. The sole exception is the order, "'''Come'''!", which can be given within shouting distance — up to 120 feet.  In response to this command, the animal moves swiftly towards the caster at its maximum speed.
  
Compels a single [[Animal|animal]] failing its saving throw [[Saving Throws|save vs. magic]] to perform certain actions desired by the caster, for the duration of the spell. If the animal makes save, it will be unaffected.
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== Commands ==
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Apart from the "Come!" command, other orders that can be given to the animal include:
  
The caster can ask for only one action at a time, and must be within 10 ft. of the animal before giving the animal new instructions. The one exception is that the caster may command the animal to “Come!”, if it is within shouting distance (120 ft.). The animal will then hurry at full movement towards the caster.
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:* "'''Attack'''."  Using a hand gesture, the caster indicates the target the animal is directed to [[Attacking in Combat|attack]] within a range of 20 [[Combat Hex|combat hexes]].
  
Beyond the command to come, the caster may also order the animal to ''attack'' (indicating a specific target by hand gestures); ''hunt'' (in which case the animal will return any meat it has killed, or not return as the spell duration runs out); ''defend'' (remain within 10 ft. of the caster, fighting any who approach within five [[Combat Hex|hexes]]); ''find'' (indicating what is to be found, whereupon the animal will do its best); ''heel'' (follow behind the caster); ''feed'' (eat what is indicated); or ''stay'' (remain in location).
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:* "'''Hunt'''."  Used in [[Line-of-sight|sight]] of possible prey, which the animal is directed to take down and return as meat to the caster.
  
The animal will perform these commands to the best of its ability, for the duration of the spell. If the action cannot be performed, or no further command is forthcoming, the animal will typically remain where it is: sitting, grooming, perching, resting, stretching or a similar activity for as long at the spell lasts.
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:* "'''Defend'''."  The animal remains within 10 ft. of the caster and fights any who treaten the caster's well-being.
  
It requires 2 [[Action Points|action points]] to give a command to the animal. Actions that are already undertaken may be interrupted and replaced.
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:* "'''Find'''."  The animal is directed to search for an object or creature, then point or otherwise indicate it's location when found.
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:* "'''Heel'''."  The animal turns to follow three paces behind the caster.
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:* "'''Feed'''."  The animal eats what its given.
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:* "'''Stay'''."  The animal takes a position and remains there until released.
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The animal diligently executes these commands to the best of its abilities until the spell's duration runs out.  If the commanded action cannot be performed or if no further instructions are given, the animal waits of its own accord in its current position, engaging in activities such as sitting, grooming, perching, resting, stretching or some such, until the dweomer ceases.
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Giving a command requires 2 [[Action Points|action points]]; at any time, the caster can interrupt the animal and replace orders already in progress.
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== Experience ==
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[[Damage (hit points)|Damage]] done by the animal is not counted towards the caster's personal [[Experience (X.P.)|experience]], but damage received by the animal does contribute to the party's overall bonus experience.
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[[Category: Druidical Spells]][[Category: Reviewed]]

Latest revision as of 22:08, 24 April 2024

Animal Friendship (spell) b.jpg

Animal Friendship is a spell that compels a single animal failing it's save vs. magic to carry out specific actions as directed by the caster for the spell's duration. If the animal successfully resists the spell's effects with a successful save, it remains unaffected. The number of hit dice the animal has is of no importance where the spell is concerned.

Animal Friendship
Range 10 ft.
Duration 10 rounds per level
Area of Effect 1 animal
Casting Time 1 round
Saving Throw negates
Level bard (1st); druid (1st)

The caster is limited to giving one command per round, at which time the caster must be within 10 feet of the animal when issuing instructions. The sole exception is the order, "Come!", which can be given within shouting distance — up to 120 feet. In response to this command, the animal moves swiftly towards the caster at its maximum speed.

Commands

Apart from the "Come!" command, other orders that can be given to the animal include:

  • "Attack." Using a hand gesture, the caster indicates the target the animal is directed to attack within a range of 20 combat hexes.
  • "Hunt." Used in sight of possible prey, which the animal is directed to take down and return as meat to the caster.
  • "Defend." The animal remains within 10 ft. of the caster and fights any who treaten the caster's well-being.
  • "Find." The animal is directed to search for an object or creature, then point or otherwise indicate it's location when found.
  • "Heel." The animal turns to follow three paces behind the caster.
  • "Feed." The animal eats what its given.
  • "Stay." The animal takes a position and remains there until released.

The animal diligently executes these commands to the best of its abilities until the spell's duration runs out. If the commanded action cannot be performed or if no further instructions are given, the animal waits of its own accord in its current position, engaging in activities such as sitting, grooming, perching, resting, stretching or some such, until the dweomer ceases.

Giving a command requires 2 action points; at any time, the caster can interrupt the animal and replace orders already in progress.

Experience

Damage done by the animal is not counted towards the caster's personal experience, but damage received by the animal does contribute to the party's overall bonus experience.