Mage 5th Level Spells

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The spells below are presented in a uniform format, comprising key details that outline each spell's limitations. These particulars include the spell's range, specifying the maximum distance it can affect; its duration, indicating how long the spell's effects persist; the area of effect, defining the dimensions of its influence post-casting; the casting time, which tells you how quickly the spell can be prepared and unleashed, or "discharged"; any potential saving throws, which denote whether targets can resist the spell's effects and the consequences thereof; and a brief description summarising the spell's magical attributes.

Should you seek more comprehensive information about a particular spell, you can find it by following the provided links. An asterisk (*) serves as a sign that a full explanation of the spell's intricacies necessitates more space than currently available.

Spell Range Duration Area of Effect Casting Save Description
airy water – – – – – –
animal growth – – – – – –
animate dead 10 ft. permanent 1 hit dice/level 2 rounds none raises dead as undead
avoidance – – – – – –
Bigby's interposing hand – – – – – –
cloudkill 10 ft./level 1 round/level 15 ft. cloud* 3 rounds negates conjures a roiling mass of toxic vapour that spreads in every direction
conjure elemental – – – – – –
cone of cold – – – – – –
contact other plane – – – – – –
dismissal – – – – – –
distance distortion – – – – – –
dolor – – – – – –
extension II – – – – – –
fabricate – – – – – –
feeblemind – – – – – –
hold monster – – – – – –
Leomund's lamentable belabourment – – – – – –
Leomund's secret chest – – – – – –
magic jar 10 ft./level special 1 creature 3 rounds negates transfers the life force of a creature into a physical vessel, to enslave their body
monster summoning III – – – – – –
Mordenkainen's faithful hound – – – – – –
passwall – – – – – –
sending – – – – – –
stone shape touch* permanent 3 +1 cub.ft./level 2 rounds none alters the shape of stone as desired
telekinesis 10 ft./level 3 rounds/level special 3 rounds none enables the movement of objects through the force of will
teleport self instantaneous 1 creature/level* 3 rounds none allows the caster to instantly transport to another location
transmute rock to mud – – – – – –
wall of force – – – – – –
wall of iron – – – – – –
wall of stone – – – – – –

See also,
Mage
Magical Cantrip Tables
Magical Spell Acquisition
Magical Spell Tables