Useful Cantrips
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Cantrip | Range | Duration | Area of Effect | Casting | Save | Description |
---|---|---|---|---|---|---|
Chill | 10 ft. | 10 rounds | 1 cubic ft. | 2 moves | none | Chills objects 30 degrees; may freeze water |
Clean | 10 ft. | permanent | 4 cubic yards | 2 moves | none | Cleans surfaces, increases likability |
Colour | touch | special | 1 creature or object | 2 moves | none | Changes colour of an object or creature |
Dampen | 10 ft. | until evaporated | 1 cubic yard | 2 moves | none | Dampens area so as to have varied effects |
Dry | 10 ft. | until moistened | 1 cubic yard | 2 moves | none | Dries area so as to have varied effects |
Dust | 10 ft. | permanent* | 10 ft. radius sphere | 2 moves | none | Removes dust and some trace of movement |
Exterminate | 10 ft | permanent | 1 creature | 2 moves | none | Instantly kills small creatures with 1 hp |
Flavor | touch | 1 hour | 1 qt. or 1 lb. | 2 moves | none* | Improves morale, conceals poison/food rot |
Freshen | 10 ft. | 1 hour | 1 cub.yd. or 1 creature | 2 moves | none | Masks odor and the effects of odor |
Gather | 10 ft. | permanent | 5 ft. circle | 2 moves | none | Pulls together small objects into a pile |
Polish | touch | permanent* | 1 object | 2 moves | none | Restores and brings lustre to metal/wood |
Salt | 10 ft. | permanent | 1 cub.ft. per level | 2 moves | none | Infuses substances with salt |
Sprout | 10 ft. | special | 10 lbs. per level | 2 moves | none | Causes vegetables and fruit to grow |
Stitch | 10 ft. | permanent | up to 2 objects | 2 moves | none | Restores cloth, binds together fibres |
Tie | 10 ft | permanent | permanent* | 2 moves | none* | Ties a flexible strand to a given object |
Warm | 10 ft. | 10 rounds | 1 cub.ft. | 2 moves | none | Warms objects 30 degrees, may melt ice |
Wrap | 10 ft. | 1 week | 1 cub.ft. | 2 moves | none | Wraps objects for easy storage |
See Also:
Illusionary Cantrip Tables
Illusionist (class)
Mage (class)
Magical Cantrip Tables